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Need feat/skill ideas for a 12th level paladin
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<blockquote data-quote="JeffK1966" data-source="post: 197986" data-attributes="member: 4662"><p>Hi there. </p><p></p><p>While I am not a newbie to gaming, because of a long commute to work and even longer hours at work, I have not been able to game regularly for about two years now. Luckily for me, things are clearing up soon and I'm scheduled to join a Kalamar-based campaign a few weeks from today.</p><p></p><p>However, I am still new to 3E because of my job commitment. I'll be entering a fairly high level campaign, and the DM and I worked out a good background and character concept to fit into the campaign.</p><p></p><p>To summarize, my PC will be a 12th level human paladin, a follower of The Knight of the Gods/The Valiant One/etc. However, being new to 3E, I'm having trouble deciding on feats. We're basically sticking to the original PHB and not using any supplements at this time.</p><p></p><p>For feats, I picked Ride-By-Attack for 12th level; Great Cleave at 9th, Cleave at 6th level; Mounted Combat at 3rd level; and Power Attack and Weapon Focus (longsword) at first level. I picked longsword because I have a cool miniature that I want to use (the same figure on foot and on horseback) Any feedback?</p><p></p><p>For skills, I'm not sure if I should focus on a few skills and put a decent amount of points into them, or try to spread my skills around and be good at a lot of things? Any thoughts?</p><p></p><p>Knowing the DM, we tend to avoid long dungeon crawls, with more of the combats being large, outdoor epic combats with lots of participants.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="JeffK1966, post: 197986, member: 4662"] Hi there. While I am not a newbie to gaming, because of a long commute to work and even longer hours at work, I have not been able to game regularly for about two years now. Luckily for me, things are clearing up soon and I'm scheduled to join a Kalamar-based campaign a few weeks from today. However, I am still new to 3E because of my job commitment. I'll be entering a fairly high level campaign, and the DM and I worked out a good background and character concept to fit into the campaign. To summarize, my PC will be a 12th level human paladin, a follower of The Knight of the Gods/The Valiant One/etc. However, being new to 3E, I'm having trouble deciding on feats. We're basically sticking to the original PHB and not using any supplements at this time. For feats, I picked Ride-By-Attack for 12th level; Great Cleave at 9th, Cleave at 6th level; Mounted Combat at 3rd level; and Power Attack and Weapon Focus (longsword) at first level. I picked longsword because I have a cool miniature that I want to use (the same figure on foot and on horseback) Any feedback? For skills, I'm not sure if I should focus on a few skills and put a decent amount of points into them, or try to spread my skills around and be good at a lot of things? Any thoughts? Knowing the DM, we tend to avoid long dungeon crawls, with more of the combats being large, outdoor epic combats with lots of participants. Thanks [/QUOTE]
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Need feat/skill ideas for a 12th level paladin
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