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Need Feat Suggestions for 7th Monk/8th Ninja
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<blockquote data-quote="Enforcer" data-source="post: 3322340" data-attributes="member: 396"><p>Ditch one of the above for Improved Natural Attack (assuming your group follows the FAQ's position on that feat and monks). Personally I'd switch out Fists of Iron--the extra damage you'll get from Improved Natural Attack will exceed that from Fists of Iron, especially since you don't have to waste stunning fist uses to get it, it's just consistent damage.</p><p></p><p>Also, consider Defensive Throw from Complete Warrior. You'll have the prereqs anyways, and it'll give you some extra attacks. </p><p></p><p>I'd definitely switch your Int and Cha scores, but I loves me some skill points. Honestly, you won't need such a high Tumble so long as you have Mobility, but the new skill tricks in Complete Scoundrel have some cool stuff for Tumble at higher ranks.</p><p></p><p>I have to disagree with Seeten on his feat suggestions. Deflect Arrows is only once per round, and only if someone shoots an arrow at you... I'd rather have a feat that's usable more often and risk the 1d8+X damage occasionally. And Improved Grapple won't even overcome the loss in BAB you take for choosing Monk/Ninja--sure it's alright against other Medium creatures, but in my experience Grapple comes into play against Large+ creatures, against which Escape Artist will be far more effective than your Grapple check.</p></blockquote><p></p>
[QUOTE="Enforcer, post: 3322340, member: 396"] Ditch one of the above for Improved Natural Attack (assuming your group follows the FAQ's position on that feat and monks). Personally I'd switch out Fists of Iron--the extra damage you'll get from Improved Natural Attack will exceed that from Fists of Iron, especially since you don't have to waste stunning fist uses to get it, it's just consistent damage. Also, consider Defensive Throw from Complete Warrior. You'll have the prereqs anyways, and it'll give you some extra attacks. I'd definitely switch your Int and Cha scores, but I loves me some skill points. Honestly, you won't need such a high Tumble so long as you have Mobility, but the new skill tricks in Complete Scoundrel have some cool stuff for Tumble at higher ranks. I have to disagree with Seeten on his feat suggestions. Deflect Arrows is only once per round, and only if someone shoots an arrow at you... I'd rather have a feat that's usable more often and risk the 1d8+X damage occasionally. And Improved Grapple won't even overcome the loss in BAB you take for choosing Monk/Ninja--sure it's alright against other Medium creatures, but in my experience Grapple comes into play against Large+ creatures, against which Escape Artist will be far more effective than your Grapple check. [/QUOTE]
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Need Feat Suggestions for 7th Monk/8th Ninja
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