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General Tabletop Discussion
*Dungeons & Dragons
Need feedback on a homebrew idea for magic, gods, etc.
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<blockquote data-quote="fusangite" data-source="post: 1929610" data-attributes="member: 7240"><p>I would suggest that you ask some fairly basic questions that might make this process easier:</p><p>(a) are the gods of the universe in physical locations within the universe or do they exist only in an immaterial/spiritual/intellectual sense?</p><p>(b) do the gods themselves exist within time?</p><p>(c) are there four elements as per the core rules?</p><p>(d) are there planes as per the core rules?</p><p>(e) if the physics of the modern world is working (ie. Newton, Einstein, quantum theory) is operating, how is magic explained withing this paradigm?</p><p></p><p></p><p></p><p>If this is the case, I suggest you think really hard about how magic works. Does it manipulate quantum effects, for instance? Most fantasy worlds in which magic exists do not easily coexist with modern physics; you will need to develop some kind of pseudoscience bridging these things if this is your plan.</p><p></p><p></p><p></p><p>Players can only get deeper into your physics if they make sense; by making sense, I'm not saying conform to scientific "fact." By making sense I mean cohering in some kind of unified system. They need to look at the popular D&D spells and the physics of your world and say "oh <em>that's</em> how it works."</p><p></p><p></p><p></p><p>Agreed. But I think you may find this trickier than it first appears. I'd be happy to provide further feedback as you begin developing this system as I would imagine that your work would be very valuable and solve problems that many GMs have been wrestling with for years.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1929610, member: 7240"] I would suggest that you ask some fairly basic questions that might make this process easier: (a) are the gods of the universe in physical locations within the universe or do they exist only in an immaterial/spiritual/intellectual sense? (b) do the gods themselves exist within time? (c) are there four elements as per the core rules? (d) are there planes as per the core rules? (e) if the physics of the modern world is working (ie. Newton, Einstein, quantum theory) is operating, how is magic explained withing this paradigm? If this is the case, I suggest you think really hard about how magic works. Does it manipulate quantum effects, for instance? Most fantasy worlds in which magic exists do not easily coexist with modern physics; you will need to develop some kind of pseudoscience bridging these things if this is your plan. Players can only get deeper into your physics if they make sense; by making sense, I'm not saying conform to scientific "fact." By making sense I mean cohering in some kind of unified system. They need to look at the popular D&D spells and the physics of your world and say "oh [i]that's[/i] how it works." Agreed. But I think you may find this trickier than it first appears. I'd be happy to provide further feedback as you begin developing this system as I would imagine that your work would be very valuable and solve problems that many GMs have been wrestling with for years. [/QUOTE]
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Need feedback on a homebrew idea for magic, gods, etc.
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