UofMDude
First Post
Ranger
Very similar to Monte's but without the spells (and a few extra little things). Is this powerful enough when compared to the other base classes?
BAB: fighter
Saves: good Fort, Reflex - poor Will
Hit die: d8
Skills: list as Ranger - 6 + int
Spells: none
Level Special
1 Bonus Feat, Track, 1st Favored Enemy
2 Bonus Feat
3
4 Bonus Feat
5 2nd Favored Enemy
6
7
8 Bonus Feat
9 3rd Favored Enemy
10
11
12 Bonus Feat
13 4th Favored Enemy
14
15
16 Bonus Feat
17 5th Favored Enemy
18
19
20 Bonus Feat
Bonus feat from the following list: Alertness, Ambidexterity, Combat Reflexes, Dodge (Mobility, Spring Attack), Endurance, Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Mounted Combat (Mounted Archery, Trample, Ride-By-Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Sharp-Shooting, Shot on the Run), Quick Draw, Skill Focus - Wilderness Lore, Two-Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse, and Weapon Focus
Monk
basically I took out a few things, bumped up the Ki Strike, and added a couple things from the Sacred Fist
Too powerful? Too weak? Cooler? Less cool?
Level Special
1 Unarmed Strike, evasion
2
3 Uncanny dodge (Dex bonus to AC)
4 Still mind
5 Purity of body
6 Improved Trip feat
7 Wholeness of body,
Leap of the clouds
8 Uncanny dodge (Can't be flanked)
9 Improved evasion
10 Ki strike (+1)
11 Diamond body
12 Ki strike (+2)
13 Diamond soul
14
15 Ki strike (+3)
16 Blindsight
17 Timeless body
18 Ki strike (+4)
19 Inner armor
20 Perfect self
Blindsight: This ability grants sensitivity to vibrations, scent, and acute hearing so that the monk maneuvers and fights as well as a sighted creature. His senses extend in a 30 foot radius. Invisibility and darkness are irrelevant, though he still can't discern etheral beings. Monks do not need to make Spot or Listen checks to notice creatures within range.
Inner Armor: At 19th level a monk's inner tranquility protects him from external threats. He may invoke a +4 concentration bonus to AC and a +4 resistance bonus to all saves for a number of rounds equal to his Wisdom modifier. If his Wisdom modifier is +0 or negative, he cannot use this ability. A monk may use inner armor 5 times per day.
Thanks in advance for any comments
UofMDude
Very similar to Monte's but without the spells (and a few extra little things). Is this powerful enough when compared to the other base classes?
BAB: fighter
Saves: good Fort, Reflex - poor Will
Hit die: d8
Skills: list as Ranger - 6 + int
Spells: none
Level Special
1 Bonus Feat, Track, 1st Favored Enemy
2 Bonus Feat
3
4 Bonus Feat
5 2nd Favored Enemy
6
7
8 Bonus Feat
9 3rd Favored Enemy
10
11
12 Bonus Feat
13 4th Favored Enemy
14
15
16 Bonus Feat
17 5th Favored Enemy
18
19
20 Bonus Feat
Bonus feat from the following list: Alertness, Ambidexterity, Combat Reflexes, Dodge (Mobility, Spring Attack), Endurance, Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Mounted Combat (Mounted Archery, Trample, Ride-By-Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Sharp-Shooting, Shot on the Run), Quick Draw, Skill Focus - Wilderness Lore, Two-Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse, and Weapon Focus
Monk
basically I took out a few things, bumped up the Ki Strike, and added a couple things from the Sacred Fist
Too powerful? Too weak? Cooler? Less cool?
Level Special
1 Unarmed Strike, evasion
2
3 Uncanny dodge (Dex bonus to AC)
4 Still mind
5 Purity of body
6 Improved Trip feat
7 Wholeness of body,
Leap of the clouds
8 Uncanny dodge (Can't be flanked)
9 Improved evasion
10 Ki strike (+1)
11 Diamond body
12 Ki strike (+2)
13 Diamond soul
14
15 Ki strike (+3)
16 Blindsight
17 Timeless body
18 Ki strike (+4)
19 Inner armor
20 Perfect self
Blindsight: This ability grants sensitivity to vibrations, scent, and acute hearing so that the monk maneuvers and fights as well as a sighted creature. His senses extend in a 30 foot radius. Invisibility and darkness are irrelevant, though he still can't discern etheral beings. Monks do not need to make Spot or Listen checks to notice creatures within range.
Inner Armor: At 19th level a monk's inner tranquility protects him from external threats. He may invoke a +4 concentration bonus to AC and a +4 resistance bonus to all saves for a number of rounds equal to his Wisdom modifier. If his Wisdom modifier is +0 or negative, he cannot use this ability. A monk may use inner armor 5 times per day.
Thanks in advance for any comments
UofMDude