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<blockquote data-quote="UofMDude" data-source="post: 45582" data-attributes="member: 637"><p>Ranger</p><p></p><p>Very similar to Monte's but without the spells (and a few extra little things). Is this powerful enough when compared to the other base classes?</p><p></p><p>BAB: fighter</p><p>Saves: good Fort, Reflex - poor Will</p><p>Hit die: d8</p><p></p><p>Skills: list as Ranger - 6 + int</p><p>Spells: none</p><p></p><p>Level Special</p><p>1 Bonus Feat, Track, 1st Favored Enemy</p><p>2 Bonus Feat</p><p>3 </p><p>4 Bonus Feat</p><p>5 2nd Favored Enemy</p><p>6 </p><p>7 </p><p>8 Bonus Feat</p><p>9 3rd Favored Enemy</p><p>10 </p><p>11 </p><p>12 Bonus Feat</p><p>13 4th Favored Enemy</p><p>14 </p><p>15 </p><p>16 Bonus Feat</p><p>17 5th Favored Enemy</p><p>18 </p><p>19 </p><p>20 Bonus Feat</p><p></p><p>Bonus feat from the following list: Alertness, Ambidexterity, Combat Reflexes, Dodge (Mobility, Spring Attack), Endurance, Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Mounted Combat (Mounted Archery, Trample, Ride-By-Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Sharp-Shooting, Shot on the Run), Quick Draw, Skill Focus - Wilderness Lore, Two-Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse, and Weapon Focus</p><p></p><p>Monk</p><p></p><p>basically I took out a few things, bumped up the Ki Strike, and added a couple things from the Sacred Fist</p><p>Too powerful? Too weak? Cooler? Less cool?</p><p></p><p>Level Special</p><p>1 Unarmed Strike, evasion</p><p>2 </p><p>3 Uncanny dodge (Dex bonus to AC)</p><p>4 Still mind</p><p>5 Purity of body</p><p>6 Improved Trip feat</p><p>7 Wholeness of body, </p><p>Leap of the clouds</p><p>8 Uncanny dodge (Can't be flanked)</p><p>9 Improved evasion</p><p>10 Ki strike (+1)</p><p>11 Diamond body</p><p>12 Ki strike (+2)</p><p>13 Diamond soul</p><p>14 </p><p>15 Ki strike (+3)</p><p>16 Blindsight</p><p>17 Timeless body </p><p>18 Ki strike (+4)</p><p>19 Inner armor</p><p>20 Perfect self</p><p></p><p>Blindsight: This ability grants sensitivity to vibrations, scent, and acute hearing so that the monk maneuvers and fights as well as a sighted creature. His senses extend in a 30 foot radius. Invisibility and darkness are irrelevant, though he still can't discern etheral beings. Monks do not need to make Spot or Listen checks to notice creatures within range.</p><p>Inner Armor: At 19th level a monk's inner tranquility protects him from external threats. He may invoke a +4 concentration bonus to AC and a +4 resistance bonus to all saves for a number of rounds equal to his Wisdom modifier. If his Wisdom modifier is +0 or negative, he cannot use this ability. A monk may use inner armor 5 times per day.</p><p></p><p>Thanks in advance for any comments</p><p></p><p>UofMDude</p></blockquote><p></p>
[QUOTE="UofMDude, post: 45582, member: 637"] Ranger Very similar to Monte's but without the spells (and a few extra little things). Is this powerful enough when compared to the other base classes? BAB: fighter Saves: good Fort, Reflex - poor Will Hit die: d8 Skills: list as Ranger - 6 + int Spells: none Level Special 1 Bonus Feat, Track, 1st Favored Enemy 2 Bonus Feat 3 4 Bonus Feat 5 2nd Favored Enemy 6 7 8 Bonus Feat 9 3rd Favored Enemy 10 11 12 Bonus Feat 13 4th Favored Enemy 14 15 16 Bonus Feat 17 5th Favored Enemy 18 19 20 Bonus Feat Bonus feat from the following list: Alertness, Ambidexterity, Combat Reflexes, Dodge (Mobility, Spring Attack), Endurance, Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Mounted Combat (Mounted Archery, Trample, Ride-By-Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Sharp-Shooting, Shot on the Run), Quick Draw, Skill Focus - Wilderness Lore, Two-Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse, and Weapon Focus Monk basically I took out a few things, bumped up the Ki Strike, and added a couple things from the Sacred Fist Too powerful? Too weak? Cooler? Less cool? Level Special 1 Unarmed Strike, evasion 2 3 Uncanny dodge (Dex bonus to AC) 4 Still mind 5 Purity of body 6 Improved Trip feat 7 Wholeness of body, Leap of the clouds 8 Uncanny dodge (Can't be flanked) 9 Improved evasion 10 Ki strike (+1) 11 Diamond body 12 Ki strike (+2) 13 Diamond soul 14 15 Ki strike (+3) 16 Blindsight 17 Timeless body 18 Ki strike (+4) 19 Inner armor 20 Perfect self Blindsight: This ability grants sensitivity to vibrations, scent, and acute hearing so that the monk maneuvers and fights as well as a sighted creature. His senses extend in a 30 foot radius. Invisibility and darkness are irrelevant, though he still can't discern etheral beings. Monks do not need to make Spot or Listen checks to notice creatures within range. Inner Armor: At 19th level a monk's inner tranquility protects him from external threats. He may invoke a +4 concentration bonus to AC and a +4 resistance bonus to all saves for a number of rounds equal to his Wisdom modifier. If his Wisdom modifier is +0 or negative, he cannot use this ability. A monk may use inner armor 5 times per day. Thanks in advance for any comments UofMDude [/QUOTE]
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