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Need feedback on these feats ( Overpowered Vrs. Underpowered)
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<blockquote data-quote="Plane Sailing" data-source="post: 344309" data-attributes="member: 114"><p>I think your observation skill should be covered by a combination of Sense Motive (when relating to people) and Search (when considering an area). I'd be inclined to stick to (and make use of) those existing skills.</p><p></p><p>Acute Observation seems a little like the elvish ability to notice secret doors and stuff that they merely walk past.</p><p></p><p>Faculty of Observation breaks the rule that most feats do NOT stack. I think this one shouldn't either. In fact, it probably shouldn't be there at all, since it is just skill focus in a skill really.</p><p></p><p>Sense Acoustics is far too powerful. Basically it gives the tremorsense ability for free to rangers/rogues/monks at 1st level... who need worry about being in the dark or being blind?</p><p></p><p>Danger Sense does too much, and is available too early. Especially the improved version as it is akin to making the "Uncanny Dodge" class ability available as a feat. Also, it should be Wis rather than Int, since Wis is the "intuition" attribute.</p><p></p><p>Daredevil, similarly, rolls two things into one. The "dark ones own luck" feat (and others with similar names) allow the (powerful) ability to reroll a failure. Perhaps it would be better to give +1 to any skill checks when failure involves great danger. It would see lots of use, so only +1 seems a fair amount.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 344309, member: 114"] I think your observation skill should be covered by a combination of Sense Motive (when relating to people) and Search (when considering an area). I'd be inclined to stick to (and make use of) those existing skills. Acute Observation seems a little like the elvish ability to notice secret doors and stuff that they merely walk past. Faculty of Observation breaks the rule that most feats do NOT stack. I think this one shouldn't either. In fact, it probably shouldn't be there at all, since it is just skill focus in a skill really. Sense Acoustics is far too powerful. Basically it gives the tremorsense ability for free to rangers/rogues/monks at 1st level... who need worry about being in the dark or being blind? Danger Sense does too much, and is available too early. Especially the improved version as it is akin to making the "Uncanny Dodge" class ability available as a feat. Also, it should be Wis rather than Int, since Wis is the "intuition" attribute. Daredevil, similarly, rolls two things into one. The "dark ones own luck" feat (and others with similar names) allow the (powerful) ability to reroll a failure. Perhaps it would be better to give +1 to any skill checks when failure involves great danger. It would see lots of use, so only +1 seems a fair amount. Cheers [/QUOTE]
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