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Need for a Home Base
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<blockquote data-quote="Arilyn" data-source="post: 7576591" data-attributes="member: 6816042"><p>I've ran and played in games where the players have no home base, and wander from danger to danger. In these cases, they make temporary safe harbours, so that might not be what you are talking about. As a player or a GM, I rea!ly like there to be an inn or keep that the players can call home. I know what you mean about players thrust into dangerous territory, where establishing a safe zone becomes top priority. I haven't given it much thought, but those games do dissipate faster. The major goal been reached, so story over? Perhaps these types of campaigns feel more like a movie than a tv series. Maybe not having periodic home breaks, like in real life, is just too tiring after a while.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7576591, member: 6816042"] I've ran and played in games where the players have no home base, and wander from danger to danger. In these cases, they make temporary safe harbours, so that might not be what you are talking about. As a player or a GM, I rea!ly like there to be an inn or keep that the players can call home. I know what you mean about players thrust into dangerous territory, where establishing a safe zone becomes top priority. I haven't given it much thought, but those games do dissipate faster. The major goal been reached, so story over? Perhaps these types of campaigns feel more like a movie than a tv series. Maybe not having periodic home breaks, like in real life, is just too tiring after a while. [/QUOTE]
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