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Need for a Home Base
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<blockquote data-quote="Tonguez" data-source="post: 7576655" data-attributes="member: 1125"><p>I tend to have PCs as either members of Mercenary Companies or organisations like the Church or Militant Orders, that provides both a built in Patron and one or more homebases. </p><p>One of my favourite (and longest running) games had PCs as members of a travelling Circus troupe, so essentially a moving homebase and an excuse to cover a large area and various adventures.</p><p></p><p>I've also had establishing and then defending the homebase be the adventure - PCs home village was attacked by an invading army and the populace fled into the forest. The next morning the PCs were tasked to gather the refugees and get them up to 'the old fort' while avoiding capture by the bad guys. They arrived to find the old fort overrun with kobolds, who had to be gotten rid of so the fort could be fortified and defended.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 7576655, member: 1125"] I tend to have PCs as either members of Mercenary Companies or organisations like the Church or Militant Orders, that provides both a built in Patron and one or more homebases. One of my favourite (and longest running) games had PCs as members of a travelling Circus troupe, so essentially a moving homebase and an excuse to cover a large area and various adventures. I've also had establishing and then defending the homebase be the adventure - PCs home village was attacked by an invading army and the populace fled into the forest. The next morning the PCs were tasked to gather the refugees and get them up to 'the old fort' while avoiding capture by the bad guys. They arrived to find the old fort overrun with kobolds, who had to be gotten rid of so the fort could be fortified and defended. [/QUOTE]
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