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<blockquote data-quote="Riley37" data-source="post: 7577094" data-attributes="member: 6786839"><p>True of the episodes. Variably true of the movies and novels, but that's irrelevant to your point. In D&D terms, Kirk and Spock begin each episode with full Hit Points (and spellcasting capacity or other ability uses, as appropriate). </p><p></p><p>So for TRPG, that raises the distinction of a safe haven between the action played out in a game "episode", whether that's a session or a story arc across a few sessions, versus a safe haven where no threats will arise *during* the story played out in sessions. Safe enough to rest (and recover HP etc.). Some TRPG tables have "downtime" assumed between sessions, others don't.</p><p></p><p>I'm interested in whether the story has "on stage" scenes in which the PCs can confer, reflect, debate, etc., without the time pressure of "every ten minutes we spend talking means another wandering monster check". Sometimes the Enterprise is safe enough for that, and sometimes it's not. Same for the Babylon 5 station.</p><p></p><p>I guess any place safe enough for resting, is also a place safe enough for the intra-character RP "pillar", for those tables which enjoy that sort of thing. Not quite vice versa; Legolas and Gimli might casually chat, on a road which also has the ongoing background danger of a goblin ambush interrupting their conversation.</p><p></p><p>Perhaps what I'm getting at here, is the role of in-game venues (whether castles, super-HQs, or ships) in the transitions between scenes played out round-by-round or otherwise under immediate pressure, versus scenes with slower paces.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7577094, member: 6786839"] True of the episodes. Variably true of the movies and novels, but that's irrelevant to your point. In D&D terms, Kirk and Spock begin each episode with full Hit Points (and spellcasting capacity or other ability uses, as appropriate). So for TRPG, that raises the distinction of a safe haven between the action played out in a game "episode", whether that's a session or a story arc across a few sessions, versus a safe haven where no threats will arise *during* the story played out in sessions. Safe enough to rest (and recover HP etc.). Some TRPG tables have "downtime" assumed between sessions, others don't. I'm interested in whether the story has "on stage" scenes in which the PCs can confer, reflect, debate, etc., without the time pressure of "every ten minutes we spend talking means another wandering monster check". Sometimes the Enterprise is safe enough for that, and sometimes it's not. Same for the Babylon 5 station. I guess any place safe enough for resting, is also a place safe enough for the intra-character RP "pillar", for those tables which enjoy that sort of thing. Not quite vice versa; Legolas and Gimli might casually chat, on a road which also has the ongoing background danger of a goblin ambush interrupting their conversation. Perhaps what I'm getting at here, is the role of in-game venues (whether castles, super-HQs, or ships) in the transitions between scenes played out round-by-round or otherwise under immediate pressure, versus scenes with slower paces. [/QUOTE]
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