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<blockquote data-quote="Gorgon Zee" data-source="post: 7577096" data-attributes="member: 75787"><p>I am not sure I've ever had players with a solid base that they used a lot. In my CoC / ToC adventures (<strong>Eternal Lies</strong>, <strong>Masks of Nyarlathotep</strong>, <strong>Beyond the Mountains of Madness</strong>) they didn't really -- even the BtMoM base in the Antarctic wasn't more than semi-permanent. In my <strong>Rolemaster</strong> and <strong>MERP</strong> campaigns (multiples), they travelled all over the map. My longest-running <strong>D&D</strong> campaign had them moving from Eltir Vale through Demonweb pits to Sigil. AT Sigil they split up and each had their own bases (indeed, one mission had the Paladins on the team investigating a local crime lord's base to find it it was now of their team members). In <strong>13th Age</strong>, they went all around the edges of the Dragon empire (mostly clockwise, in case anyone is interested)</p><p></p><p><strong>Dracula Dossier</strong> pretty much requires no safe sanctuary. My current <strong>Numenéra</strong> campaign does have a space ship that is pretty much a safe base, but it's often not available. I run a bi-weekly <strong>Big Eyes Small Mouth</strong> campaign for middle schoolers and I'd love to tie them down to a base, but they learn about dragon hatchlings off to the north and immediately ditch the current locale ...</p><p></p><p>I have been thinking of running a short campaign solidly set in a small castle on the edge of the fey lands. That would, by definition, have a solid base. Overall though, it seems very rare in my campaigns.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 7577096, member: 75787"] I am not sure I've ever had players with a solid base that they used a lot. In my CoC / ToC adventures ([B]Eternal Lies[/B], [B]Masks of Nyarlathotep[/B], [B]Beyond the Mountains of Madness[/B]) they didn't really -- even the BtMoM base in the Antarctic wasn't more than semi-permanent. In my [B]Rolemaster[/B] and [B]MERP[/B] campaigns (multiples), they travelled all over the map. My longest-running [B]D&D[/B] campaign had them moving from Eltir Vale through Demonweb pits to Sigil. AT Sigil they split up and each had their own bases (indeed, one mission had the Paladins on the team investigating a local crime lord's base to find it it was now of their team members). In [B]13th Age[/B], they went all around the edges of the Dragon empire (mostly clockwise, in case anyone is interested) [B]Dracula Dossier[/B] pretty much requires no safe sanctuary. My current [B]Numenéra[/B] campaign does have a space ship that is pretty much a safe base, but it's often not available. I run a bi-weekly [B]Big Eyes Small Mouth[/B] campaign for middle schoolers and I'd love to tie them down to a base, but they learn about dragon hatchlings off to the north and immediately ditch the current locale ... I have been thinking of running a short campaign solidly set in a small castle on the edge of the fey lands. That would, by definition, have a solid base. Overall though, it seems very rare in my campaigns. [/QUOTE]
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