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Need Guidance on running a large group
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<blockquote data-quote="GameDoc" data-source="post: 5406147" data-attributes="member: 53915"><p>A friend of mine recently opened up a comics & game shop. We live in a small town (12,500 or so) and we've been about three years without a local game shop. But I digress...</p><p></p><p>Anyway, I agreed to be the "DM in residence" and run a 4e game every other Thursday night. Based on past experiences starting store-based games in town, I expected 3-5 players the first night. To my surprise, delight, and bewilderment 9 people showed up. Not to mention I have two friends who couldn't make it so I am looking at 11 potential players next time around.</p><p></p><p>Fortunately, the group self-selected into a good balance of roles and classes, so everyone has a chance to contribute something unique. I'm using Essentials, so the strangest thing to be is having a party with two drow and only one human.</p><p></p><p>Anyway, we wound up with:</p><p></p><p>1) Warlock Hexblade (tiefling)</p><p>2) Paladin Cavalier (dragonborn)</p><p>3) Assassin Executioner (drow)</p><p>4) Cleric Warpriest, sun domain (tiefling)</p><p>5) Rogue Thief, (drow)</p><p>6) Fighter Slayer (dwarf)</p><p>7) Wizard Mage, pyromancer (human)</p><p>8) Rogue Thief (halfling)</p><p>9) Ranger Hunter (elf)</p><p></p><p>I don't have the time to split them into two groups and DM additional sessions. Also we're limited to about 3 to 3.5 hours per session.</p><p></p><p>So given that, any advice on making sessions with large groups go smoothly?</p></blockquote><p></p>
[QUOTE="GameDoc, post: 5406147, member: 53915"] A friend of mine recently opened up a comics & game shop. We live in a small town (12,500 or so) and we've been about three years without a local game shop. But I digress... Anyway, I agreed to be the "DM in residence" and run a 4e game every other Thursday night. Based on past experiences starting store-based games in town, I expected 3-5 players the first night. To my surprise, delight, and bewilderment 9 people showed up. Not to mention I have two friends who couldn't make it so I am looking at 11 potential players next time around. Fortunately, the group self-selected into a good balance of roles and classes, so everyone has a chance to contribute something unique. I'm using Essentials, so the strangest thing to be is having a party with two drow and only one human. Anyway, we wound up with: 1) Warlock Hexblade (tiefling) 2) Paladin Cavalier (dragonborn) 3) Assassin Executioner (drow) 4) Cleric Warpriest, sun domain (tiefling) 5) Rogue Thief, (drow) 6) Fighter Slayer (dwarf) 7) Wizard Mage, pyromancer (human) 8) Rogue Thief (halfling) 9) Ranger Hunter (elf) I don't have the time to split them into two groups and DM additional sessions. Also we're limited to about 3 to 3.5 hours per session. So given that, any advice on making sessions with large groups go smoothly? [/QUOTE]
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