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General Tabletop Discussion
*Pathfinder & Starfinder
Need Guidance on running a large group
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<blockquote data-quote="kinjiru" data-source="post: 5406158" data-attributes="member: 95079"><p>I really suggest breaking it into separate groups, either on the same night and find another DM, or if you have the time, on separate nights. That gives you two perfectly sized groups.</p><p></p><p>It's been my experience that 8 is hard to manage and beyond 8 is incredibly difficult. It's possible, of course, but it really changes the game in so many ways and also makes each individual party member less significant.</p><p></p><p>Another option is to just flat out tell people you can only take up to X number, but instead of doing an ongoing campaign do one-shot sessions, or a few-shot sessions and take participants on a first-come basis.</p><p></p><p>I know neither of these are ideal for you, but I just can't recommend trying to manage an 11 person party. Still, it's awesome you had such a great turnout, and congrats on getting a place to play in town!</p></blockquote><p></p>
[QUOTE="kinjiru, post: 5406158, member: 95079"] I really suggest breaking it into separate groups, either on the same night and find another DM, or if you have the time, on separate nights. That gives you two perfectly sized groups. It's been my experience that 8 is hard to manage and beyond 8 is incredibly difficult. It's possible, of course, but it really changes the game in so many ways and also makes each individual party member less significant. Another option is to just flat out tell people you can only take up to X number, but instead of doing an ongoing campaign do one-shot sessions, or a few-shot sessions and take participants on a first-come basis. I know neither of these are ideal for you, but I just can't recommend trying to manage an 11 person party. Still, it's awesome you had such a great turnout, and congrats on getting a place to play in town! [/QUOTE]
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