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Need Guidance on running a large group
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<blockquote data-quote="TarionzCousin" data-source="post: 5406251" data-attributes="member: 31304"><p>I run a game with 7 players in it. </p><p></p><p>First, I would tell your two friends that they missed the boat. Nine is plenty and eleven is too many, IMHO.</p><p></p><p>Second, get the players to "buy in" that this is a crowded game. They will need to keep their off-topic chatter to a minimum and be patient and good listeners. </p><p></p><p>Third, if you want to thin the field, tell them that if they miss two games in a row they are out.</p><p></p><p>Fourth, keep things going. Use a timer or an hourglass or your phone and set the alarm to 5 minutes (3 minutes?). When one group (or one character) goes off on their own, start the timer. Only run that group for 5 minutes. Then go back to the main group for five or ten minutes. You want to reward the characters that stay together with more face time. Otherwise, you could have nine different things going on at once. If people have to wait more than ten minutes for their turn, you could lose them to boredom.</p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 5406251, member: 31304"] I run a game with 7 players in it. First, I would tell your two friends that they missed the boat. Nine is plenty and eleven is too many, IMHO. Second, get the players to "buy in" that this is a crowded game. They will need to keep their off-topic chatter to a minimum and be patient and good listeners. Third, if you want to thin the field, tell them that if they miss two games in a row they are out. Fourth, keep things going. Use a timer or an hourglass or your phone and set the alarm to 5 minutes (3 minutes?). When one group (or one character) goes off on their own, start the timer. Only run that group for 5 minutes. Then go back to the main group for five or ten minutes. You want to reward the characters that stay together with more face time. Otherwise, you could have nine different things going on at once. If people have to wait more than ten minutes for their turn, you could lose them to boredom. [/QUOTE]
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