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Need Guidance on running a large group
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<blockquote data-quote="tehuber" data-source="post: 5409180" data-attributes="member: 93596"><p>Having run a group that started at 7 and grew to 11 over the course of a couple of years, I would say don't do it for the reasons many people have already listed.</p><p></p><p>One thing I have noticed when groups get large is that sometimes a significant number of your players are just there because a) they are bored, and b) this is what their friends are doing. Those people, as nice as they can be, tend to drag the game down as they aren't really motivated to learn the rules (which slows down gameplay), are only there to be social (rather than socially game) and because the group is so large, you don't have the time or opportunity to really convert them into better players.</p><p></p><p>I now refuse to run a group of more than 5. It's bad for the group and it's bad for the DM.</p></blockquote><p></p>
[QUOTE="tehuber, post: 5409180, member: 93596"] Having run a group that started at 7 and grew to 11 over the course of a couple of years, I would say don't do it for the reasons many people have already listed. One thing I have noticed when groups get large is that sometimes a significant number of your players are just there because a) they are bored, and b) this is what their friends are doing. Those people, as nice as they can be, tend to drag the game down as they aren't really motivated to learn the rules (which slows down gameplay), are only there to be social (rather than socially game) and because the group is so large, you don't have the time or opportunity to really convert them into better players. I now refuse to run a group of more than 5. It's bad for the group and it's bad for the DM. [/QUOTE]
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