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Need help adjudicating CR and LA adjustment
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<blockquote data-quote="Mistah J" data-source="post: 3286928" data-attributes="member: 29527"><p>Just as the title says, I'm looking for input on what you think the following template is worth, both in CR and LA.</p><p></p><p>------------------------------------------------------------</p><p>The template can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid.</p><p></p><p>Use all of the base creature's statistics and abilites except as noted here:</p><p></p><p><strong>Size and Type:</strong> The creatures type does not change. The creature gains the [Living Construct] subtype. Do not recalculate the creature's Hit Dice, base attack bonus, saves or skill points. The creature gains the [Augmented] subtype is necessary. Size is unchanged.</p><p></p><p><strong>Armour Class:</strong> Natural Armour increases by 4 (this does not stack with any natural armour bonus the base creature already has). The change to Dexterity (see below) also changes the creature's Armour Class.</p><p></p><p><strong>Attacks: </strong> The base creature gains a slam attack if it does not already have one. This slam attack deals 1d8 points of damage or the base creature's original damage, whichever is better.</p><p></p><p><strong>Special Qualities: </strong> The templated creature has all the special qualities of the base creature plus;</p><p><em>Damage Reduction (Ex): </em> The creature gains DR 5/adamantine</p><p><em>Spell Resistance (Ex): </em> The creature gains SR equal to 15 + HD (or character level).</p><p><em>Light Fortification (Ex): </em> The creature gains the benefits of the Light Fortification quality, meaning anytime it suffers sneak attack damage or a critical hit, there is a 25% chance the extra damage is negated.</p><p><em>Armoured Body (Ex): </em> The creature is treated, at all times, to be wearing light armour. This occupies the armour/robe slot on the base creature's body, provides a 5% arcane spell failure chance, and imposes a -2 armour check penalty.</p><p></p><p><strong>Abilities: </strong> Change from the base creature as follows: Str +4, Dex -2, Con +4, Int -2 (minimum 1), Wis +0, Cha -2 (minimum 1).</p><p></p><p>--------------------------------------------------------</p><p></p><p>Everything else is unchanged.. </p><p></p><p>So, what do the experts say? </p><p></p><p>Thanks for your help</p></blockquote><p></p>
[QUOTE="Mistah J, post: 3286928, member: 29527"] Just as the title says, I'm looking for input on what you think the following template is worth, both in CR and LA. ------------------------------------------------------------ The template can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid. Use all of the base creature's statistics and abilites except as noted here: [b]Size and Type:[/b] The creatures type does not change. The creature gains the [Living Construct] subtype. Do not recalculate the creature's Hit Dice, base attack bonus, saves or skill points. The creature gains the [Augmented] subtype is necessary. Size is unchanged. [b]Armour Class:[/b] Natural Armour increases by 4 (this does not stack with any natural armour bonus the base creature already has). The change to Dexterity (see below) also changes the creature's Armour Class. [b]Attacks: [/b] The base creature gains a slam attack if it does not already have one. This slam attack deals 1d8 points of damage or the base creature's original damage, whichever is better. [b]Special Qualities: [/b] The templated creature has all the special qualities of the base creature plus; [i]Damage Reduction (Ex): [/i] The creature gains DR 5/adamantine [i]Spell Resistance (Ex): [/i] The creature gains SR equal to 15 + HD (or character level). [i]Light Fortification (Ex): [/i] The creature gains the benefits of the Light Fortification quality, meaning anytime it suffers sneak attack damage or a critical hit, there is a 25% chance the extra damage is negated. [i]Armoured Body (Ex): [/i] The creature is treated, at all times, to be wearing light armour. This occupies the armour/robe slot on the base creature's body, provides a 5% arcane spell failure chance, and imposes a -2 armour check penalty. [b]Abilities: [/b] Change from the base creature as follows: Str +4, Dex -2, Con +4, Int -2 (minimum 1), Wis +0, Cha -2 (minimum 1). -------------------------------------------------------- Everything else is unchanged.. So, what do the experts say? Thanks for your help [/QUOTE]
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