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<blockquote data-quote="d4" data-source="post: 1129132" data-attributes="member: 12699"><p>i agree with Marimmar that negative XP punishments don't work.</p><p></p><p>i had one group where some of the players were consistently late. i always sent out an email a day or two before every game as a reminder: "We are playing this Sunday, at noon..." and yet three-quarters of them wouldn't show up until one or one-thirty...</p><p></p><p>so i eventually had to resort to: "We are playing this Sunday, at noon. anyone who arrives before noon receives a +10% XP bonus."</p><p></p><p>everyone showed up by 11:59. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>rewards, not punishments, is often the best way to change behavior. don't punish what you <em>don't</em> want to see; reward what you <em>do</em> want to see.</p></blockquote><p></p>
[QUOTE="d4, post: 1129132, member: 12699"] i agree with Marimmar that negative XP punishments don't work. i had one group where some of the players were consistently late. i always sent out an email a day or two before every game as a reminder: "We are playing this Sunday, at noon..." and yet three-quarters of them wouldn't show up until one or one-thirty... so i eventually had to resort to: "We are playing this Sunday, at noon. anyone who arrives before noon receives a +10% XP bonus." everyone showed up by 11:59. :D rewards, not punishments, is often the best way to change behavior. don't punish what you [i]don't[/i] want to see; reward what you [i]do[/i] want to see. [/QUOTE]
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