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<blockquote data-quote="stoneagewar3" data-source="post: 7396352" data-attributes="member: 6855268"><p>You realize that Wukong doesn’t use ANY of the weapons you gave the race proficiency for right? On flavor along those should be removed, maybe allow them to fight better with quarterstaff?</p><p></p><p>I would also stay away from giving them heavy armor proficiency, especially with the proposed magic resistance. The magic resistance seriously steps on bear barb’s toes, actually, lets dump the magic resistance, the heavy armor proficiency won’t be too bad that way.</p><p></p><p>Swim speed would be out of place, given how only very select few races gets it, it is also a relatively large boon, if this is a racial feat it might not be too bad (depending on campaign type of course, a naval theme would likely make it a feat tax, and if lakes and rivers are hard to come across in the world this feat probably won’t even be worth a half feat)</p><p></p><p>Prehensile tail is weird, how do you justify it not being able to wield a shield if it has no problem picking the shield up? Same with a weapon, it is a rather obvious mechanical restriction for the sake of balance.</p><p>I might give them a lower base AC (and this effects armor base AC as well) for having a slightly more fragile body, but they could choose whether they want the tail to wield an additional weapon or shield (with stacking shield bonuses if two shields, or advantage on one of the attacks because you can exploit lines of attacks easier and from an angle that is harder to expect, the damage will be rolled with disadvantage or simply halved if the lower dice does not hit, the tail will be unlikely to deliver an attack with equal force to the arm) </p><p>I haven’t mathed out the idea, as I don’t need to have something like this in my games, but that is likely how I would rule it, the lower base AC is the opportunity cost of having an additional “limb” that they could utilize, but it is something that they could cover with an additional shield and thus negate the penalty but also forfeits the extra “limb”</p></blockquote><p></p>
[QUOTE="stoneagewar3, post: 7396352, member: 6855268"] You realize that Wukong doesn’t use ANY of the weapons you gave the race proficiency for right? On flavor along those should be removed, maybe allow them to fight better with quarterstaff? I would also stay away from giving them heavy armor proficiency, especially with the proposed magic resistance. The magic resistance seriously steps on bear barb’s toes, actually, lets dump the magic resistance, the heavy armor proficiency won’t be too bad that way. Swim speed would be out of place, given how only very select few races gets it, it is also a relatively large boon, if this is a racial feat it might not be too bad (depending on campaign type of course, a naval theme would likely make it a feat tax, and if lakes and rivers are hard to come across in the world this feat probably won’t even be worth a half feat) Prehensile tail is weird, how do you justify it not being able to wield a shield if it has no problem picking the shield up? Same with a weapon, it is a rather obvious mechanical restriction for the sake of balance. I might give them a lower base AC (and this effects armor base AC as well) for having a slightly more fragile body, but they could choose whether they want the tail to wield an additional weapon or shield (with stacking shield bonuses if two shields, or advantage on one of the attacks because you can exploit lines of attacks easier and from an angle that is harder to expect, the damage will be rolled with disadvantage or simply halved if the lower dice does not hit, the tail will be unlikely to deliver an attack with equal force to the arm) I haven’t mathed out the idea, as I don’t need to have something like this in my games, but that is likely how I would rule it, the lower base AC is the opportunity cost of having an additional “limb” that they could utilize, but it is something that they could cover with an additional shield and thus negate the penalty but also forfeits the extra “limb” [/QUOTE]
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