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<blockquote data-quote="turd ferguson" data-source="post: 7399955" data-attributes="member: 6948751"><p>Ok how about this. Removed Advantage on skill check for climbing and swimming, proficiency in armor, and mask of the wild. Added prof. in athletics with double prof. on checks, proficiency in acrobatics, and level 1 spell disguise self. </p><p></p><p>Coroc, I agree with you. So again, I am adding quarterstaff, glaive, halberd, and pike. These are not powerful weapons and also there is very little difference between all of them. This, well at least I think so, is much more for flavor than anything else as of course I could have put proficiencies in stronger weapons.</p><p></p><p>1. Ability score increase. (Elf)+2 dex (woodelf subrace ability score increase) +1 str (<strong><em><u>Changed charisma to strength</u></em></strong> = 3 points</p><p></p><p>2. Speed: 35 (Elf is 30. Woodelf subrace: fleet foot. your base walking speed increases to 35). = .5 points</p><p></p><p>3. (Instead of Darkvision) Inborn Strength. You are considered proficient in the Athletics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Athletics with double proficiency (expertise) = 1 point </p><p></p><p>4. Keen senses: You have proficiency in the Acrobatics skill. = .5 points</p><p></p><p>5. Weapon proficiency: Quarterstaff, glaive, halberd, and pike = .5 points</p><p></p><p>6. Disguise self. You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p><p></p><p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner that you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in mid air.</p><p></p><p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC. = <strong><em><u>1 point</u></em></strong></p><p></p><p>Yes, Cap'n Kobold, that is what I've been using as a frame to balance my character. So as I said I'm basing my race off of Wood elves, because they are the most similar to mine and what I've come up with, as far as points go:</p><p></p><p>Wood elves: 7.5</p><p>Wukong: 6.5</p></blockquote><p></p>
[QUOTE="turd ferguson, post: 7399955, member: 6948751"] Ok how about this. Removed Advantage on skill check for climbing and swimming, proficiency in armor, and mask of the wild. Added prof. in athletics with double prof. on checks, proficiency in acrobatics, and level 1 spell disguise self. Coroc, I agree with you. So again, I am adding quarterstaff, glaive, halberd, and pike. These are not powerful weapons and also there is very little difference between all of them. This, well at least I think so, is much more for flavor than anything else as of course I could have put proficiencies in stronger weapons. 1. Ability score increase. (Elf)+2 dex (woodelf subrace ability score increase) +1 str ([B][I][U]Changed charisma to strength[/U][/I][/B] = 3 points 2. Speed: 35 (Elf is 30. Woodelf subrace: fleet foot. your base walking speed increases to 35). = .5 points 3. (Instead of Darkvision) Inborn Strength. You are considered proficient in the Athletics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Athletics with double proficiency (expertise) = 1 point 4. Keen senses: You have proficiency in the Acrobatics skill. = .5 points 5. Weapon proficiency: Quarterstaff, glaive, halberd, and pike = .5 points 6. Disguise self. You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner that you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in mid air. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC. = [B][I][U]1 point[/U][/I][/B] Yes, Cap'n Kobold, that is what I've been using as a frame to balance my character. So as I said I'm basing my race off of Wood elves, because they are the most similar to mine and what I've come up with, as far as points go: Wood elves: 7.5 Wukong: 6.5 [/QUOTE]
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