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Need help building a dwarf fighter for a friend?
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<blockquote data-quote="Dandu" data-source="post: 5729693" data-attributes="member: 85158"><p>What? No, just... no. The game of Dungeons and Dragons, 3.5e does not work that way. This is mathematically demonstratable should you doubt me. Power attack optimization and charging is the best way to increase DPS. TWF is horrible for this purpose.</p><p></p><p>Might I introduce you to the <a href="http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CCQQFjAA&url=http%3A%2F%2Fcommunity.wizards.com%2Fgo%2Fthread%2Fview%2F75882%2F19870606%2FThe_Fighters_Handbook_--_2007&ei=-Wm_TpbHAunu2gWExoWrBQ&usg=AFQjCNEWC0cYUn3_5Sn28PC1jcQWx2--Sw" target="_blank">Fighter's Handbook</a>?</p><p></p><p>Except... they don't.</p><p></p><p><a href="http://dnd.savannahsoft.eu/feat-262-bounding-assault.html" target="_blank">Bounding Assault</a></p><p><a href="http://dnd.savannahsoft.eu/feat-2362-rapid-blitz.html" target="_blank">Rapid Blitz</a></p><p>A creature gets +4 to a trip/grapple/bull rush check for every size category above medium. Monsters also tend to have a lot of strength anyways, making opposed combat maneuver checks based on strength a pain.</p><p></p><p>As for disarming, a lot of monsters use natural weapons.</p><p></p><p><a href="http://www.d20srd.org/srd/spells/stinkingCloud.htm" target="_blank">Stinking Cloud</a> has a range of over a hundred feet. Think about that.</p><p></p><p>Good optimization can salvage almost anything. Doesn't mean what is being salvaged is any good. I can make a great monk if pressed to it - doesn't make the class any good.</p><p></p><p>(Sorry Danny.)</p></blockquote><p></p>
[QUOTE="Dandu, post: 5729693, member: 85158"] What? No, just... no. The game of Dungeons and Dragons, 3.5e does not work that way. This is mathematically demonstratable should you doubt me. Power attack optimization and charging is the best way to increase DPS. TWF is horrible for this purpose. Might I introduce you to the [URL="http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CCQQFjAA&url=http%3A%2F%2Fcommunity.wizards.com%2Fgo%2Fthread%2Fview%2F75882%2F19870606%2FThe_Fighters_Handbook_--_2007&ei=-Wm_TpbHAunu2gWExoWrBQ&usg=AFQjCNEWC0cYUn3_5Sn28PC1jcQWx2--Sw"]Fighter's Handbook[/URL]? Except... they don't. [URL="http://dnd.savannahsoft.eu/feat-262-bounding-assault.html"]Bounding Assault[/URL] [URL="http://dnd.savannahsoft.eu/feat-2362-rapid-blitz.html"]Rapid Blitz[/URL] A creature gets +4 to a trip/grapple/bull rush check for every size category above medium. Monsters also tend to have a lot of strength anyways, making opposed combat maneuver checks based on strength a pain. As for disarming, a lot of monsters use natural weapons. [URL="http://www.d20srd.org/srd/spells/stinkingCloud.htm"]Stinking Cloud[/URL] has a range of over a hundred feet. Think about that. Good optimization can salvage almost anything. Doesn't mean what is being salvaged is any good. I can make a great monk if pressed to it - doesn't make the class any good. (Sorry Danny.) [/QUOTE]
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