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<blockquote data-quote="Barak Tiefling" data-source="post: 1681796" data-attributes="member: 22111"><p>Regards out there again to all those who added their ideas and suggestions.. some points here... the stats that were given had taken into account the racial modifiers of the Tiefling race.. and unfortunaltly (or not) are unchangeable at this point as the DM has the characters and play begins tomorrow for the first time.. so that is a mute point.. as well, thanks for clearing up the issue on feigning for range sneak attacks.. I was pretty happy about that unitl I read the section myself.. it certainly seems that this cannot be used for a ranged sneak attack (but if I am mistaken, please let me know). As well, I am still a bit confused with the suggestions to use any (read ANY) kind of fighter multi classes. I understand the BAB bonus et. al. but my party is pretty stocked for melee (it would seem to me..) and would rather need (likely being the wrong word..) another arcane spell caster, as well as the obvious lack of a "trap-springer" etc. If I were to multi as any fighter type.. I would be getting the exp penalties... unless I was just a rogue-fighter type.. but then my party would have more than enough melee types.. right? Just seems to me that any fighter multi class is a mistake.. please advise if this is incorrect.. Not to seem holier than thou (as I am much less expierienced....) but I would also like to mention that although I have not played D&D in 12 years or so.. I did play alot of D&D 2nd edition, as well as many rpgs both on computer and off, battletech, warhammer etc. etc.. so actually without regards to feats, and a couple of the other newish things in 3rd... I would not call myself a first timer.. or a newbie.. Certainly I realize that a rogue is not a tank.. and does require more thought and less hack and slash to be an effective character... but these are role playing points... are they not? Anyways, thank you all for your help and ideas.. they have been great.. I am planning on following the arcane trickster.. but with an intial heavy rogue influence in order to be relatively sure to be able to do the things required of a thief.. pp, ol, dt.. etc... I think that the improved initiative is the best first choice and then following an archery trail with point blank and so on... after optomizing these.. I will take a look at the arcane areas of feats.. is this the best path? Or should I be looking at some different order? Well, once again a huge thanks to all of those who have responded... I understand that you all have lives that exist not only outside of D&D but outside of my character as well.. hehe.. so many thanks.</p></blockquote><p></p>
[QUOTE="Barak Tiefling, post: 1681796, member: 22111"] Regards out there again to all those who added their ideas and suggestions.. some points here... the stats that were given had taken into account the racial modifiers of the Tiefling race.. and unfortunaltly (or not) are unchangeable at this point as the DM has the characters and play begins tomorrow for the first time.. so that is a mute point.. as well, thanks for clearing up the issue on feigning for range sneak attacks.. I was pretty happy about that unitl I read the section myself.. it certainly seems that this cannot be used for a ranged sneak attack (but if I am mistaken, please let me know). As well, I am still a bit confused with the suggestions to use any (read ANY) kind of fighter multi classes. I understand the BAB bonus et. al. but my party is pretty stocked for melee (it would seem to me..) and would rather need (likely being the wrong word..) another arcane spell caster, as well as the obvious lack of a "trap-springer" etc. If I were to multi as any fighter type.. I would be getting the exp penalties... unless I was just a rogue-fighter type.. but then my party would have more than enough melee types.. right? Just seems to me that any fighter multi class is a mistake.. please advise if this is incorrect.. Not to seem holier than thou (as I am much less expierienced....) but I would also like to mention that although I have not played D&D in 12 years or so.. I did play alot of D&D 2nd edition, as well as many rpgs both on computer and off, battletech, warhammer etc. etc.. so actually without regards to feats, and a couple of the other newish things in 3rd... I would not call myself a first timer.. or a newbie.. Certainly I realize that a rogue is not a tank.. and does require more thought and less hack and slash to be an effective character... but these are role playing points... are they not? Anyways, thank you all for your help and ideas.. they have been great.. I am planning on following the arcane trickster.. but with an intial heavy rogue influence in order to be relatively sure to be able to do the things required of a thief.. pp, ol, dt.. etc... I think that the improved initiative is the best first choice and then following an archery trail with point blank and so on... after optomizing these.. I will take a look at the arcane areas of feats.. is this the best path? Or should I be looking at some different order? Well, once again a huge thanks to all of those who have responded... I understand that you all have lives that exist not only outside of D&D but outside of my character as well.. hehe.. so many thanks. [/QUOTE]
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