Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Need help calculating Encounter Level - My players keep out!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IcyCool" data-source="post: 2152395" data-attributes="member: 20308"><p>Sound like I need to drop the EL just a bit, but it certainly discourages a frontal assault. I can't get to the EL calculator that was linked to earlier in this thread (blocked, and no working PC at home), does anyone have a different link?</p><p></p><p>I'm thinking I'd like to drop the EL of the whole camp down to around 10, any suggestions on how to do that? That should be still very difficult to survive if they are foolish about it.</p><p></p><p>Here's how I'm envisioning the camp setup:</p><p></p><p>Main tent at the center of the camp houses the Cleric. The loot that the raiders have collected is stashed here. The two tents nearest house the Cleric's bodyguards.</p><p></p><p>The surrounding 6 tents house the remaining Gnolls (two tents house two Gnolls).</p><p></p><p>The hounds are chained to an old tree in the eastern portion of the camp, inside the circle of tents.</p><p></p><p>The Marrash is currently waiting to carry a letter of progress to the Cleric's master, and stays in a small cliffside cave about a hundred yards away from the camp during the day.</p><p></p><p>There are two guards on patrol at any given time, with the rest of the camp being active during the night. If the need arises, the Houndmaster, one Hound, and two Gnoll flunkies can be dispatched to scout around the camp. The two hunting parties go out every few days to loot and cause mayhem. The group has been here for a little over a month, and have started to let their guard down.</p><p></p><p>The druid scouted the area and managed to warn and help defend a small farming community against one of the raiding parties (all three hounds in that group were severely wounded by call lighting), and is now winging his way back to the group to warn them about it. They will likely deal with that raiding party before getting to the camp.</p><p></p><p>I'm looking for a challenging encounter that will only turn into a likely TPK if they are foolish about their plan. Suggestions?</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2152395, member: 20308"] Sound like I need to drop the EL just a bit, but it certainly discourages a frontal assault. I can't get to the EL calculator that was linked to earlier in this thread (blocked, and no working PC at home), does anyone have a different link? I'm thinking I'd like to drop the EL of the whole camp down to around 10, any suggestions on how to do that? That should be still very difficult to survive if they are foolish about it. Here's how I'm envisioning the camp setup: Main tent at the center of the camp houses the Cleric. The loot that the raiders have collected is stashed here. The two tents nearest house the Cleric's bodyguards. The surrounding 6 tents house the remaining Gnolls (two tents house two Gnolls). The hounds are chained to an old tree in the eastern portion of the camp, inside the circle of tents. The Marrash is currently waiting to carry a letter of progress to the Cleric's master, and stays in a small cliffside cave about a hundred yards away from the camp during the day. There are two guards on patrol at any given time, with the rest of the camp being active during the night. If the need arises, the Houndmaster, one Hound, and two Gnoll flunkies can be dispatched to scout around the camp. The two hunting parties go out every few days to loot and cause mayhem. The group has been here for a little over a month, and have started to let their guard down. The druid scouted the area and managed to warn and help defend a small farming community against one of the raiding parties (all three hounds in that group were severely wounded by call lighting), and is now winging his way back to the group to warn them about it. They will likely deal with that raiding party before getting to the camp. I'm looking for a challenging encounter that will only turn into a likely TPK if they are foolish about their plan. Suggestions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need help calculating Encounter Level - My players keep out!
Top