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<blockquote data-quote="Chacal" data-source="post: 837239" data-attributes="member: 1349"><p>You should try to avoid most of the damaging area of effect spells (that the rog7 would evade). Temporary ability damage can be frightening at various levels. </p><p>Con damage will scale nicely with level (you might want to spare the Wiz 6 though)</p><p>Draining the spellcasting ability is gonna hurt the high levels who will lose slots levels, but would only affect bonus spells of the low level casters (it's not the problem here, though).</p><p></p><p>If the Rog7 goes scouting without the Rog4, you might want to hit him with one or two traps to soften him a bit. You can also have him fight in a pit with one monster while the others must face lesser creatures before rescuing them (some of them might want to target the monster in the pit to help the rog7).</p><p>Is there something significant and specific in the Rog7 appearence that would made him the primary target for some monsters/NPCs ? Race/Religion comes to mind.</p><p>If he's the only survivor of past adventures, maybe he has some ennemies that would target him first.</p><p></p><p>The above only works when it's not overdone: you don't want to annoy the Rog7 player.</p><p>You can use encounters that put some emphasis on the low level PCs strengths : Turn Undead for the Cleric, monster with DR and low hit points for the Mage. </p><p>Have a look at the sorc3 and Ftr6 spells and feats selections and search for situation where they would be the most useful.</p><p></p><p>I don't have any idea for the monk, since we don't use them IMC.</p><p></p><p>Chacal</p></blockquote><p></p>
[QUOTE="Chacal, post: 837239, member: 1349"] You should try to avoid most of the damaging area of effect spells (that the rog7 would evade). Temporary ability damage can be frightening at various levels. Con damage will scale nicely with level (you might want to spare the Wiz 6 though) Draining the spellcasting ability is gonna hurt the high levels who will lose slots levels, but would only affect bonus spells of the low level casters (it's not the problem here, though). If the Rog7 goes scouting without the Rog4, you might want to hit him with one or two traps to soften him a bit. You can also have him fight in a pit with one monster while the others must face lesser creatures before rescuing them (some of them might want to target the monster in the pit to help the rog7). Is there something significant and specific in the Rog7 appearence that would made him the primary target for some monsters/NPCs ? Race/Religion comes to mind. If he's the only survivor of past adventures, maybe he has some ennemies that would target him first. The above only works when it's not overdone: you don't want to annoy the Rog7 player. You can use encounters that put some emphasis on the low level PCs strengths : Turn Undead for the Cleric, monster with DR and low hit points for the Mage. Have a look at the sorc3 and Ftr6 spells and feats selections and search for situation where they would be the most useful. I don't have any idea for the monk, since we don't use them IMC. Chacal [/QUOTE]
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