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Need help checking scaling of wound levels
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<blockquote data-quote="garrowolf" data-source="post: 6584546" data-attributes="member: 31900"><p>I designed the system based on 20 as the value for a human (standard medium creature - size 5) so I had to keep the lower scale the same. The progression increases after that because creatures get much larger based on x4 for each level. Start with the standard scale and go up to see the increase by x4. The first number (light wound) is the basis for that wound scale. The second (moderate wounds) is twice that, the third (serious wounds) is three times the first, and the last (heavy wounds) is four times the first. So it is 25%, 50%, 75%, and 100%. Any damage past that is instant death. </p><p></p><p>The Strong scale starts with the second value of the standard as it's light value and progresses the same. The Mighty starts with the third, and the Adamant starts with the fourth. </p><p></p><p>Then all natural weapons, DR, and abilities are based on the scale of the creature. So most animals have the ability to do damage to another of their own kind. So I base their attacks on either light, moderate, or serious wound levels. </p><p></p><p>The older scale didn't have an actual multiplier. I just put in a progression that looked good. However it didn't work right at the highest end of the scale. The scale goes all the way up to 39 to include Gas Giant Planets. The system includes a very high tech level with planet scale weaponry as well as a low tech level with traditional sword and sorcery.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 6584546, member: 31900"] I designed the system based on 20 as the value for a human (standard medium creature - size 5) so I had to keep the lower scale the same. The progression increases after that because creatures get much larger based on x4 for each level. Start with the standard scale and go up to see the increase by x4. The first number (light wound) is the basis for that wound scale. The second (moderate wounds) is twice that, the third (serious wounds) is three times the first, and the last (heavy wounds) is four times the first. So it is 25%, 50%, 75%, and 100%. Any damage past that is instant death. The Strong scale starts with the second value of the standard as it's light value and progresses the same. The Mighty starts with the third, and the Adamant starts with the fourth. Then all natural weapons, DR, and abilities are based on the scale of the creature. So most animals have the ability to do damage to another of their own kind. So I base their attacks on either light, moderate, or serious wound levels. The older scale didn't have an actual multiplier. I just put in a progression that looked good. However it didn't work right at the highest end of the scale. The scale goes all the way up to 39 to include Gas Giant Planets. The system includes a very high tech level with planet scale weaponry as well as a low tech level with traditional sword and sorcery. [/QUOTE]
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