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Need help checking scaling of wound levels
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<blockquote data-quote="garrowolf" data-source="post: 6587706" data-attributes="member: 31900"><p>Inertial-rotation-balance? </p><p>Okay characters and vehicles have a wound point chart based on their scale. So if a weapon does 5 points of damage then when you check on the human chart (size 5 standard scale) then you see that is a light wound. That character will take a damage mark of -1 to all their actions until healed. If it is lethal damage that make take a while. If it is stun damage then it may heal over night. </p><p></p><p> Any injury can cause you penalties to acting. These penalties accumulate and reduce your defenses, attacks, and every other skill use. Everyone gets a wound chart based on their size and how hearty they are. Basically what would be a light wound to you could be a serious wound to a smaller creature. Something that would kill you may not even be noticed by something gigantic!</p><p>Each creature and vehicle has a set of wound levels based on their size. Each wound level has a set of effects listed with them. The most basic effect is the accumulation of injuries or bruises. Humans have a wound track of 5/10/15/20. Characters and vehicles of different sizes are based on a different wound scale.</p><p></p><p>Damage level Thresholds Wound Points</p><p>Light (1-5) -1</p><p>Moderate (6-10) -2</p><p>Serious (11-15) -3 (Stunned)</p><p>Heavy (16-20) -4 (Staggered)</p><p>Deadly (21+) Disabled/Dying</p><p></p><p>Two light wounds do not equal a moderate wound. Characters can take a lot of light wounds. You can take a total of -8 in wounds. If some of them are bashing then you are knocked out. If you take -8 in lethal damage then you die. </p><p>If you take deadly damage in one hit then you die right then. Different levels of damage have different effects. If you are stunned by an attack then you loose your next action and your current defense goes down. A staggered character has been badly beaten, barely holding on to consciousness. He can only take a single standard or move action each round (not both). It has the same effects as stunned but lasts longer. It takes an hour of rest to get rid of this condition.</p><p></p><p>Characters also have Toughness and Damage Resistance. Toughness is usually equal to or around your light wound total. So a human usually has around a 5. Weaker people have less and stronger people have more. This negates the first 5 points of damage for all attacks and does not degrade. You are getting cut or bruised but not enough to make a difference. However this will count as a successful touch attack. You can raise your Toughness as your progress in the game. </p><p>Damage Resistance is some sort of armor. This can usually be raised by wearing different armor. This will negate a set amount of damage and is applied before Toughness. The DR of the armor goes up with higher tech levels and has additional features as you go up. It could be leather armor or Ironman Power Armor. </p><p></p><p>Vehicles take damage the same way except stun damage is usually electrical damage for a vehicle. Light damage could be the amount of DR that is applied to shots through the door against passengers. etc. It depends on the design of the vehicle. Damage marks reflect damage to vehicle systems and apply to driving and operations rolls. I have considered a system where your damage marks increase with your scale so if you have a scale 14 craft then the ship can take 14 damage marks before sinking/exploding. </p><p></p><p>I am just working out the systems for planets now but moderate damage to a planet would probably wipe out the atmosphere at least. I don't know what the damage marks would do on a planet except for build up to destruction.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 6587706, member: 31900"] Inertial-rotation-balance? Okay characters and vehicles have a wound point chart based on their scale. So if a weapon does 5 points of damage then when you check on the human chart (size 5 standard scale) then you see that is a light wound. That character will take a damage mark of -1 to all their actions until healed. If it is lethal damage that make take a while. If it is stun damage then it may heal over night. Any injury can cause you penalties to acting. These penalties accumulate and reduce your defenses, attacks, and every other skill use. Everyone gets a wound chart based on their size and how hearty they are. Basically what would be a light wound to you could be a serious wound to a smaller creature. Something that would kill you may not even be noticed by something gigantic! Each creature and vehicle has a set of wound levels based on their size. Each wound level has a set of effects listed with them. The most basic effect is the accumulation of injuries or bruises. Humans have a wound track of 5/10/15/20. Characters and vehicles of different sizes are based on a different wound scale. Damage level Thresholds Wound Points Light (1-5) -1 Moderate (6-10) -2 Serious (11-15) -3 (Stunned) Heavy (16-20) -4 (Staggered) Deadly (21+) Disabled/Dying Two light wounds do not equal a moderate wound. Characters can take a lot of light wounds. You can take a total of -8 in wounds. If some of them are bashing then you are knocked out. If you take -8 in lethal damage then you die. If you take deadly damage in one hit then you die right then. Different levels of damage have different effects. If you are stunned by an attack then you loose your next action and your current defense goes down. A staggered character has been badly beaten, barely holding on to consciousness. He can only take a single standard or move action each round (not both). It has the same effects as stunned but lasts longer. It takes an hour of rest to get rid of this condition. Characters also have Toughness and Damage Resistance. Toughness is usually equal to or around your light wound total. So a human usually has around a 5. Weaker people have less and stronger people have more. This negates the first 5 points of damage for all attacks and does not degrade. You are getting cut or bruised but not enough to make a difference. However this will count as a successful touch attack. You can raise your Toughness as your progress in the game. Damage Resistance is some sort of armor. This can usually be raised by wearing different armor. This will negate a set amount of damage and is applied before Toughness. The DR of the armor goes up with higher tech levels and has additional features as you go up. It could be leather armor or Ironman Power Armor. Vehicles take damage the same way except stun damage is usually electrical damage for a vehicle. Light damage could be the amount of DR that is applied to shots through the door against passengers. etc. It depends on the design of the vehicle. Damage marks reflect damage to vehicle systems and apply to driving and operations rolls. I have considered a system where your damage marks increase with your scale so if you have a scale 14 craft then the ship can take 14 damage marks before sinking/exploding. I am just working out the systems for planets now but moderate damage to a planet would probably wipe out the atmosphere at least. I don't know what the damage marks would do on a planet except for build up to destruction. [/QUOTE]
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