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Need help choosing/balancing racial traits
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<blockquote data-quote="Nel" data-source="post: 3087775" data-attributes="member: 44172"><p>Not as broken in itself as some could think, it enhances melee class power but make this race especially unsuited for sorcerers (and can be a problem for pallies, bards and clerics).</p><p>But it lacks diversity considering what could be done (see below).</p><p></p><p></p><p>Nothing fancy here, even if I would have given a little boost in speed while in hybrid shape.</p><p></p><p></p><p>Why the thing with draconic blood ?</p><p>Campaign flavored trick ?</p><p></p><p></p><p>Makes sense, even if I would enhance these capacities when in hybrid form or make them less pronounced in human form.</p><p></p><p></p><p>Too many skills, animals' abilities aren't usualy that broad (even if Balance, Climb, Jump and Move Silently bonus seem perfect for a weretiger here).</p><p>For most of them you should concentrate on 2 or 3 skills at a time even if it means giving them higher bonus.</p><p>And you can do some nice mix by having different races (see below).</p><p></p><p></p><p>Highly doubtful that shapeshifters from different species will have the same stats, if you take each kind of lycan (bear, boar, rat, tiger, wolf and wolverine) and make it different from the others with various ability scores and skills then the fun they will bring to you will be increased tenfold.</p><p></p><p></p><p>This kind of things should also be based upon their animal "totem", a weretiger will certainly use it's claws first (as do tigers) but a werewolf should use its bite first (as do wolves).</p><p>And the bite/claw damage could be different from one race to another too, tigers are supposed to have sharper claws than boards' ones.</p><p></p><p></p><p>Bad thing, shapeshifter with animalistic traits are supposed to become more "feral", they shouldn't be able to make more damage through crafted weapons, it's simply not in the spirit.</p><p>And the bonus in grapple, bull rush and so on could be a good idea (without the need to make it a size bonus) as they are natural attacks, but still by being more specialized for each type of animal (grapple for a werebear, bull rush for a wereboar, etc).</p><p></p><p></p><p>No.</p><p>Giving a character the ability to wield a Greatsword in a hand, a Bastard Sword in the other and make use of a bite attack to top it off seems pretty...violent to me.</p><p>Add to this a +2 Str bonus, low-light vision, scent, good natural attacks if he is disarmed and +10 skill bonus points and you obtain something that is at the very least +2.</p></blockquote><p></p>
[QUOTE="Nel, post: 3087775, member: 44172"] Not as broken in itself as some could think, it enhances melee class power but make this race especially unsuited for sorcerers (and can be a problem for pallies, bards and clerics). But it lacks diversity considering what could be done (see below). Nothing fancy here, even if I would have given a little boost in speed while in hybrid shape. Why the thing with draconic blood ? Campaign flavored trick ? Makes sense, even if I would enhance these capacities when in hybrid form or make them less pronounced in human form. Too many skills, animals' abilities aren't usualy that broad (even if Balance, Climb, Jump and Move Silently bonus seem perfect for a weretiger here). For most of them you should concentrate on 2 or 3 skills at a time even if it means giving them higher bonus. And you can do some nice mix by having different races (see below). Highly doubtful that shapeshifters from different species will have the same stats, if you take each kind of lycan (bear, boar, rat, tiger, wolf and wolverine) and make it different from the others with various ability scores and skills then the fun they will bring to you will be increased tenfold. This kind of things should also be based upon their animal "totem", a weretiger will certainly use it's claws first (as do tigers) but a werewolf should use its bite first (as do wolves). And the bite/claw damage could be different from one race to another too, tigers are supposed to have sharper claws than boards' ones. Bad thing, shapeshifter with animalistic traits are supposed to become more "feral", they shouldn't be able to make more damage through crafted weapons, it's simply not in the spirit. And the bonus in grapple, bull rush and so on could be a good idea (without the need to make it a size bonus) as they are natural attacks, but still by being more specialized for each type of animal (grapple for a werebear, bull rush for a wereboar, etc). No. Giving a character the ability to wield a Greatsword in a hand, a Bastard Sword in the other and make use of a bite attack to top it off seems pretty...violent to me. Add to this a +2 Str bonus, low-light vision, scent, good natural attacks if he is disarmed and +10 skill bonus points and you obtain something that is at the very least +2. [/QUOTE]
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