Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help coming up with the function of a magic artifact!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 7593620" data-attributes="member: 6796661"><p>The player must replace one eye with this artifact. </p><p></p><p>There should be some ability or skill decrease for doing so. Perhaps lower perception. </p><p></p><p>Once inserted, the implantee can can once per day summon a <em>Bubble of Annihilation</em>.</p><p></p><p>It functions like a <a href="https://www.dndbeyond.com/magic-items/sphere-of-annihilation" target="_blank">sphere of annihilation</a> with the following differences: </p><p></p><p>1. It appears around the bearer. Through physics completely alien to minds of native to the multiverse, it acts as a hole in the multiverse, wrapped around a stabilizing magical field that surrounds the eye-bearer. </p><p></p><p>2. It disappears after 10 minutes and requires concentration to maintain. Concentration is hard to be disrupted as any weapons thrust or shot at the sphere are annihilated. But there are ways. See below.</p><p></p><p>3. It's diameter is 5' (takes up an entire square on a 1"=5' grid map). Medium creatures will need to sit cross-legged or kneel within the sphere. Larger medium creatures may have to take a fetal position. Any creature larger than medium that attempts to use the eye will be annihilated upon first attempt to use it. Leaving only the eye behind. </p><p></p><p>All matter that touches the sphere from outside of it go through it as if it were a portal, and does not penetrate into where the wearer sits. Anything completely engulfed by the sphere is annihilated, except Artifacts. </p><p></p><p>Anything that is merely touched by the sphere takes 4d10 force damage. If the sphere is moved into an occupied space, anyone in that space can make a DC13 Dex check to avoid the sphere. </p><p></p><p>The bearer can see outside of the sphere as if he or she were inside a clear bubble. </p><p></p><p>The sphere sits stationary for the entire 10 minutes unless the bearer makes a DC 25 Arcana check. Upon a success the bearer can move the sphere 5' multiplied by the bearer's intelligence score (minimum of 5'). Movement can be in ANY direction. Including down, through soil and rock. It can be used to tunnel. It can also levitate. On a failure, the bearer loses concentration and the sphere disappears. </p><p></p><p>Unlike normal spheres of annihilation, nobody else can control it. But someone else other then the bearer can still make a contested arcana check and if they win, they will cause the bearer to lose concentration and the sphere to end. Hope they are not levitated too high in the air!</p><p></p><p>If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an extradimensional space, such as that within a portable hole, the GM determines randomly what happens, using the following table.</p><p></p><p>d100 Result</p><p></p><p>01-50 The sphere is destroyed. The bearer takes 4d10 force damage and the bearer's faces is terribly disfigured. If the bearer was levitating at the time or in an inhospitable environment, falling or other damage may also be incurred. </p><p></p><p>51-85 The sphere--along with the bearer--moves through the portal or into the extradimensional space.</p><p></p><p>86-00 A spatial rift sends each creature and object within 180 feet of the sphere, including the sphere and the bearer, to a random plane of existence.</p><p> </p><p></p><p>Oh, also, Dominus Bulla, the artifact's creator, lives. After being flung into the far realm during his mad experiments, he has found his way back to the material realm, entirely insane and a thrall to timeless, great powers from the far realm. </p><p></p><p>He seeks his missing eye.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7593620, member: 6796661"] The player must replace one eye with this artifact. There should be some ability or skill decrease for doing so. Perhaps lower perception. Once inserted, the implantee can can once per day summon a [I]Bubble of Annihilation[/I]. It functions like a [URL="https://www.dndbeyond.com/magic-items/sphere-of-annihilation"]sphere of annihilation[/URL] with the following differences: 1. It appears around the bearer. Through physics completely alien to minds of native to the multiverse, it acts as a hole in the multiverse, wrapped around a stabilizing magical field that surrounds the eye-bearer. 2. It disappears after 10 minutes and requires concentration to maintain. Concentration is hard to be disrupted as any weapons thrust or shot at the sphere are annihilated. But there are ways. See below. 3. It's diameter is 5' (takes up an entire square on a 1"=5' grid map). Medium creatures will need to sit cross-legged or kneel within the sphere. Larger medium creatures may have to take a fetal position. Any creature larger than medium that attempts to use the eye will be annihilated upon first attempt to use it. Leaving only the eye behind. All matter that touches the sphere from outside of it go through it as if it were a portal, and does not penetrate into where the wearer sits. Anything completely engulfed by the sphere is annihilated, except Artifacts. Anything that is merely touched by the sphere takes 4d10 force damage. If the sphere is moved into an occupied space, anyone in that space can make a DC13 Dex check to avoid the sphere. The bearer can see outside of the sphere as if he or she were inside a clear bubble. The sphere sits stationary for the entire 10 minutes unless the bearer makes a DC 25 Arcana check. Upon a success the bearer can move the sphere 5' multiplied by the bearer's intelligence score (minimum of 5'). Movement can be in ANY direction. Including down, through soil and rock. It can be used to tunnel. It can also levitate. On a failure, the bearer loses concentration and the sphere disappears. Unlike normal spheres of annihilation, nobody else can control it. But someone else other then the bearer can still make a contested arcana check and if they win, they will cause the bearer to lose concentration and the sphere to end. Hope they are not levitated too high in the air! If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an extradimensional space, such as that within a portable hole, the GM determines randomly what happens, using the following table. d100 Result 01-50 The sphere is destroyed. The bearer takes 4d10 force damage and the bearer's faces is terribly disfigured. If the bearer was levitating at the time or in an inhospitable environment, falling or other damage may also be incurred. 51-85 The sphere--along with the bearer--moves through the portal or into the extradimensional space. 86-00 A spatial rift sends each creature and object within 180 feet of the sphere, including the sphere and the bearer, to a random plane of existence. Oh, also, Dominus Bulla, the artifact's creator, lives. After being flung into the far realm during his mad experiments, he has found his way back to the material realm, entirely insane and a thrall to timeless, great powers from the far realm. He seeks his missing eye. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help coming up with the function of a magic artifact!
Top