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<blockquote data-quote="Primitive Screwhead" data-source="post: 1826196" data-attributes="member: 20805"><p><strong>Lycanthrope's</strong></p><p></p><p>I would highly suggest using the Savage Progression's method have handling this, there is a series of articles posted by Sean Reynolds on the WOTC website.</p><p></p><p> Short version, the Were-Rat is broken down into template levels that can be taken by the character. This way you avoid granting a +3 ECL mid game. He would gain 1 level of Lycanthrope and have to obtain enough XP to level up to 12th level. He would temporarily gain the benefit of being 1 level ahead. This also makes giving out XP awards easier to deal with, as well as suddenly having a 13th level character in the group.</p><p></p><p> He can then chose to embrace his affliction, taking skill points in 'Control Shape' and levels in Lycanthrope and the Animal form. If he chooses to invest in this, he will be very unlikely to wish to be 'saved'.</p><p></p><p> If they cure the affliction, he loses the levels and XP associated with them. I return the characters XP to midway between levels, just as on a Raise or magical leveling up.</p><p></p><p> Incidently, this gives a game mechanic reason for Lycanthropes to be less willing to be 'cured'.. and truely makes it a curse to be dealt with.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1826196, member: 20805"] [b]Lycanthrope's[/b] I would highly suggest using the Savage Progression's method have handling this, there is a series of articles posted by Sean Reynolds on the WOTC website. Short version, the Were-Rat is broken down into template levels that can be taken by the character. This way you avoid granting a +3 ECL mid game. He would gain 1 level of Lycanthrope and have to obtain enough XP to level up to 12th level. He would temporarily gain the benefit of being 1 level ahead. This also makes giving out XP awards easier to deal with, as well as suddenly having a 13th level character in the group. He can then chose to embrace his affliction, taking skill points in 'Control Shape' and levels in Lycanthrope and the Animal form. If he chooses to invest in this, he will be very unlikely to wish to be 'saved'. If they cure the affliction, he loses the levels and XP associated with them. I return the characters XP to midway between levels, just as on a Raise or magical leveling up. Incidently, this gives a game mechanic reason for Lycanthropes to be less willing to be 'cured'.. and truely makes it a curse to be dealt with. [/QUOTE]
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