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Need Help Creating a 6th level Cleric
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<blockquote data-quote="Rhun" data-source="post: 2919839" data-attributes="member: 29098"><p>Here is a 6th level cleric of mine that is currently in action in a Forgotten Realms campaign...he is more of a human martial build style...with 40 points buy, he would be significantly better. He has been very fun and quite effective so far.</p><p></p><p></p><p><strong>Thodan of Tempus</strong></p><p></p><p><strong>Character Sheet</strong></p><p>Human male, age 28</p><p>Alingment: Chaotic Good</p><p></p><p>Str: 14 (+2) (6 points)</p><p>Dex: 10 (+0) (2 points)</p><p>Con: 14 (+2) (6 points)</p><p>Int: 10 (+0) (2 points)</p><p>Wis: 17 (+3) (10 points, +1 level advancement)</p><p>Cha: 12 (+1) (4 points)</p><p></p><p>Cleric, level 6</p><p>Experience: 15681</p><p>Hit Points: 42 (8 + 22 + 12 con)</p><p></p><p>Armor Class: 20 (10 base + 8 half-plate+1 + 2 shield)</p><p>Touch AC: 10</p><p>Flat-footed AC: 20 </p><p>ACP: -7</p><p></p><p>Initiative: +4</p><p>Base Speed: 30' (20’ in half-plate)</p><p></p><p>Saves:</p><p>Fort +8 (+5 base, +2 con, +1 vest)</p><p>Ref +5 (+2 base, +0 dex, +2 lightning reflexes, +1 vest)</p><p>Wil +9 (+5 base, +3 wis, +1 vest)</p><p></p><p>BAB: +4</p><p>Attack:</p><p>+8 attack, battleaxe +1 (1d8 + 1 + 2 str)</p><p>+6 attack, morningstar (1d8 + 2 str)</p><p>+5 attack, mw light crossbow (1d8)</p><p></p><p>Feats: Extra Turning, Lightning Reflexes, Improved Initiative, Divine Vigor</p><p></p><p>Skills (27)</p><p>Concentration +9 (7 ranks, +2 con)</p><p>Diplomacy +5 (4 ranks, +1 cha)</p><p>Heal +8 (5 ranks, +3 wis)</p><p>Knowledge (religion) +5 (5 ranks, +0 int)</p><p>Spellcraft +5 (5 ranks, +0 int)</p><p></p><p>Languages: Common, Chondathan, Chessentan, </p><p></p><p>Class Features: Aura, Spells, Domain Powers, Spontaneous Casting (cure), Turn Undead 8 times per day (+2 bonus to turn checks from 5 ranks in Knowledge: Religion), </p><p></p><p>Domains</p><p>War: Martial Proficiency (battleaxe), Weapon Focus (battleaxe)</p><p>Strength: Perform feat of strength 1/day (+6 enhancement to Str for 1 round)</p><p></p><p>Spells Per Day (includes bonus spells for Wis)</p><p>0-level (DC13): 5</p><p>1st level (DC14): 4+1</p><p>2nd level (DC15): 4+1</p><p>3rd level (DC16): 3+1</p><p></p><p>Equipment/Possessions</p><p>Half-plate +1 1750 gp 50 lb</p><p>Heavy steel shield, mw (with silver holy symbol) 170 gp 15 lb</p><p>Battleaxe +1 2310 gp 6 lb</p><p>Traveler's cloak (Magic of Faerun) 1200 gp 1 lb</p><p>Vest of resistance +1 1000 gp 1lb</p><p>Handy Haversack 2000 gp 5 lb</p><p>Everburning Torch 110 gp 1 lb</p><p>Morningstar 8 gp 6 lb</p><p>Dagger 2 gp 1 lb</p><p>Light crossbow, mw 335 gp 4 lb</p><p>40 bolts 2 gp 6 lb</p><p>Explorers outfit 10 gp 8 lb</p><p>Bedroll 1 sp 5 lb</p><p>Beltpouch 1gp ½ lb</p><p>Spell component pouch 5 gp 2 lb</p><p>Holy symbol, silver (mounted to shield) 25 gp 1 lb </p><p>Holy symbol, wooden 1 gp -</p><p>Flint & steel 1 gp –</p><p>2 Empty sacks 2 sp 1 lb</p><p>War horn 5 gp 3 lb</p><p>Whetstone 2 cp 1 lb</p><p>163 gp</p><p></p><p></p><p><strong>Spells memorized</strong></p><p>0 lvl: Detect Magic, Light, Read Magic, Detect Poison, Create Water</p><p>1st: Bless, Command, Doom, Bane + Enlarge Person</p><p>2nd: Bull's Strength, Silence, Sound Burst, Hold Person + Spiritual Weapon</p><p>3rd: Prayer, Magic Circle against Evil, Dispel Magic + Magic Vestment</p></blockquote><p></p>
[QUOTE="Rhun, post: 2919839, member: 29098"] Here is a 6th level cleric of mine that is currently in action in a Forgotten Realms campaign...he is more of a human martial build style...with 40 points buy, he would be significantly better. He has been very fun and quite effective so far. [b]Thodan of Tempus[/b] [b]Character Sheet[/b] Human male, age 28 Alingment: Chaotic Good Str: 14 (+2) (6 points) Dex: 10 (+0) (2 points) Con: 14 (+2) (6 points) Int: 10 (+0) (2 points) Wis: 17 (+3) (10 points, +1 level advancement) Cha: 12 (+1) (4 points) Cleric, level 6 Experience: 15681 Hit Points: 42 (8 + 22 + 12 con) Armor Class: 20 (10 base + 8 half-plate+1 + 2 shield) Touch AC: 10 Flat-footed AC: 20 ACP: -7 Initiative: +4 Base Speed: 30' (20’ in half-plate) Saves: Fort +8 (+5 base, +2 con, +1 vest) Ref +5 (+2 base, +0 dex, +2 lightning reflexes, +1 vest) Wil +9 (+5 base, +3 wis, +1 vest) BAB: +4 Attack: +8 attack, battleaxe +1 (1d8 + 1 + 2 str) +6 attack, morningstar (1d8 + 2 str) +5 attack, mw light crossbow (1d8) Feats: Extra Turning, Lightning Reflexes, Improved Initiative, Divine Vigor Skills (27) Concentration +9 (7 ranks, +2 con) Diplomacy +5 (4 ranks, +1 cha) Heal +8 (5 ranks, +3 wis) Knowledge (religion) +5 (5 ranks, +0 int) Spellcraft +5 (5 ranks, +0 int) Languages: Common, Chondathan, Chessentan, Class Features: Aura, Spells, Domain Powers, Spontaneous Casting (cure), Turn Undead 8 times per day (+2 bonus to turn checks from 5 ranks in Knowledge: Religion), Domains War: Martial Proficiency (battleaxe), Weapon Focus (battleaxe) Strength: Perform feat of strength 1/day (+6 enhancement to Str for 1 round) Spells Per Day (includes bonus spells for Wis) 0-level (DC13): 5 1st level (DC14): 4+1 2nd level (DC15): 4+1 3rd level (DC16): 3+1 Equipment/Possessions Half-plate +1 1750 gp 50 lb Heavy steel shield, mw (with silver holy symbol) 170 gp 15 lb Battleaxe +1 2310 gp 6 lb Traveler's cloak (Magic of Faerun) 1200 gp 1 lb Vest of resistance +1 1000 gp 1lb Handy Haversack 2000 gp 5 lb Everburning Torch 110 gp 1 lb Morningstar 8 gp 6 lb Dagger 2 gp 1 lb Light crossbow, mw 335 gp 4 lb 40 bolts 2 gp 6 lb Explorers outfit 10 gp 8 lb Bedroll 1 sp 5 lb Beltpouch 1gp ½ lb Spell component pouch 5 gp 2 lb Holy symbol, silver (mounted to shield) 25 gp 1 lb Holy symbol, wooden 1 gp - Flint & steel 1 gp – 2 Empty sacks 2 sp 1 lb War horn 5 gp 3 lb Whetstone 2 cp 1 lb 163 gp [b]Spells memorized[/b] 0 lvl: Detect Magic, Light, Read Magic, Detect Poison, Create Water 1st: Bless, Command, Doom, Bane + Enlarge Person 2nd: Bull's Strength, Silence, Sound Burst, Hold Person + Spiritual Weapon 3rd: Prayer, Magic Circle against Evil, Dispel Magic + Magic Vestment [/QUOTE]
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