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Need help creating a kicking Sorcerer
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<blockquote data-quote="Cheiromancer" data-source="post: 841212" data-attributes="member: 141"><p>Well, here's a character I made up which is exactly what you describe- a sorcerer in the arcane order. Enjoy.</p><p></p><p>Human</p><p></p><p>LN</p><p></p><p>str:10 </p><p>dex:10 </p><p>con:14(+2 belt) </p><p>int:14 </p><p>wis:10 </p><p>cha:16</p><p>(starting scores - 28 point buy) </p><p></p><p>Level 1: Sorcerer - Arcane Preparation, Still Spell</p><p>Level 2: Sorcerer</p><p>Level 3: Sorcerer - Cooperative Spell</p><p>Level 4: Sorcerer - +1 cha</p><p>Level 5: Sorcerer</p><p>Level 6: Mage of the Arcane Order - Skill Focus (Scry)</p><p>Level 7: Mage of the Arcane Order - Eschew Materials</p><p>Level 8: Divine Oracle - +1 cha</p><p>Level 9: Divine Oracle - Silent Spell</p><p>Level 10: Mage of the Arcane Order </p><p>(after 4th level MoAO, switch to DO)</p><p></p><p>Base Saves (level 10): +2/+2/+10</p><p></p><p>Spells known: 9 5 4 3 2 1</p><p>Spells per day: 6 6 6 6 5 3</p><p>Bonuses: - 2 1 1 1 -</p><p></p><p>Tactics: Prefers to station himself in a dark, inaccessible corner, from which to cast spells. In more confined quarters Thunderlance can be used to threaten an immense area, which helps flanking. It is also very helpful against incorporeal attackers. Choke and Grease are helpful against spellcasters or tool-using creatures, and with False Life he can supplement a cleric. Glitterdust can blind opponents, or reveal invisible ones. Of course, a character with a good spot score may be required to indicate the correct area.</p><p> Frequent uses of divination magic helps ensure he and his companions don't go into situations blindly.</p><p> Can access 5 spell levels per day (of levels 1-3) from the Spell Pool. One day he might cast Invisibility Sphere and Rope Trick; another day he might employ Illusory Script and cast a Magic Mouth. Maximum "spell debt" is 30 spell levels.</p><p></p><p>Weasel Familiar: (+2 to Ref saves)</p><p>Familiar Stats: Int 8, Speak with Master, empathic link, improved evasion, share spells, touch spells.</p><p></p><p>Spells known</p><p>Oth level: Detect Magic, Dancing Lights, Disrupt Undead, Mage Hand, Mending, Ray of Frost, Read Magic, Resistance, Silent Portal (MaoF)</p><p></p><p>1st level: (Identify) Lesser Acid Orb (TaB), Detect Undead, Grease, Protection from Evil, Mage Armor</p><p></p><p>2nd level: (Augury) Choke (TaB), False Life (TaB), Flaming Sphere, Glitterdust</p><p></p><p>3rd level: (Divination) Fireball, Fly, Clairaudience/Clairvoyance</p><p></p><p>4th level: (Scrying) Thunderlance (MaoF), Wall of Ice</p><p></p><p>5th level: (Commune) Teleport</p><p></p><p>Saves: </p><p> </p><p>Total: </p><p></p><p>Skill points:</p><p></p><p></p><p>Magic items: </p><p></p><p>Belt of Dwarvenkind 14900</p><p>(+4 on Cha checks w/ Dwarves, +2 w/ Gnomes and Halflings, -2 otherwise.</p><p>Understand, read, write Dwarven. 60 ft. darkvision, dwarven stonecunning, +2 enhancement bonus to Constitution, +2 resistance bonus to poison, spells and spell-like effects.)</p><p></p><p>Ring of the Darkhidden 6700</p><p></p><p>Ring of Sustenance 2500</p><p></p><p>Hand of the Mage 1000</p><p></p><p>Slippers of Spider Climbing 4000</p><p></p><p>Cloak of Resistance +4 16 000</p><p></p><p>Wand of Shield 750</p><p></p><p>46 100</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 841212, member: 141"] Well, here's a character I made up which is exactly what you describe- a sorcerer in the arcane order. Enjoy. Human LN str:10 dex:10 con:14(+2 belt) int:14 wis:10 cha:16 (starting scores - 28 point buy) Level 1: Sorcerer - Arcane Preparation, Still Spell Level 2: Sorcerer Level 3: Sorcerer - Cooperative Spell Level 4: Sorcerer - +1 cha Level 5: Sorcerer Level 6: Mage of the Arcane Order - Skill Focus (Scry) Level 7: Mage of the Arcane Order - Eschew Materials Level 8: Divine Oracle - +1 cha Level 9: Divine Oracle - Silent Spell Level 10: Mage of the Arcane Order (after 4th level MoAO, switch to DO) Base Saves (level 10): +2/+2/+10 Spells known: 9 5 4 3 2 1 Spells per day: 6 6 6 6 5 3 Bonuses: - 2 1 1 1 - Tactics: Prefers to station himself in a dark, inaccessible corner, from which to cast spells. In more confined quarters Thunderlance can be used to threaten an immense area, which helps flanking. It is also very helpful against incorporeal attackers. Choke and Grease are helpful against spellcasters or tool-using creatures, and with False Life he can supplement a cleric. Glitterdust can blind opponents, or reveal invisible ones. Of course, a character with a good spot score may be required to indicate the correct area. Frequent uses of divination magic helps ensure he and his companions don't go into situations blindly. Can access 5 spell levels per day (of levels 1-3) from the Spell Pool. One day he might cast Invisibility Sphere and Rope Trick; another day he might employ Illusory Script and cast a Magic Mouth. Maximum "spell debt" is 30 spell levels. Weasel Familiar: (+2 to Ref saves) Familiar Stats: Int 8, Speak with Master, empathic link, improved evasion, share spells, touch spells. Spells known Oth level: Detect Magic, Dancing Lights, Disrupt Undead, Mage Hand, Mending, Ray of Frost, Read Magic, Resistance, Silent Portal (MaoF) 1st level: (Identify) Lesser Acid Orb (TaB), Detect Undead, Grease, Protection from Evil, Mage Armor 2nd level: (Augury) Choke (TaB), False Life (TaB), Flaming Sphere, Glitterdust 3rd level: (Divination) Fireball, Fly, Clairaudience/Clairvoyance 4th level: (Scrying) Thunderlance (MaoF), Wall of Ice 5th level: (Commune) Teleport Saves: Total: Skill points: Magic items: Belt of Dwarvenkind 14900 (+4 on Cha checks w/ Dwarves, +2 w/ Gnomes and Halflings, -2 otherwise. Understand, read, write Dwarven. 60 ft. darkvision, dwarven stonecunning, +2 enhancement bonus to Constitution, +2 resistance bonus to poison, spells and spell-like effects.) Ring of the Darkhidden 6700 Ring of Sustenance 2500 Hand of the Mage 1000 Slippers of Spider Climbing 4000 Cloak of Resistance +4 16 000 Wand of Shield 750 46 100 [/QUOTE]
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