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Need help creating a kicking Sorcerer
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 841217" data-attributes="member: 4441"><p>If you're powergaming, and playing a sorcerer, then you'll probably want to go for the artillery-type. Choose your spells carefully for maximum usage at each level. If you can choose spells from third party sources, check out Book of Eldritch Might I & II, because they have some great spells (particularly ones with more than one energy discriptor, like cold and sonic, or acid and fire). </p><p></p><p>As was mentioned, Energy Substitution is good for versitility. If you can afford it, Energy Admixture would be great. Metamagic feats are your friend, so try things like Empower Spell, Extend Spell, Enlarge Spell, Persistant Spell, Twin Spell, and Sculpt Spell.</p><p></p><p>It's probably worth it to either spring for the Improved Familiar feat, or wait until the appropriate level and cast the elemental familiar spell. <a href="http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030308x" target="_blank">Elemental Familiar spell link</a>. This gives you a really hardy familiar that can help you in combat as well as scouting. </p><p></p><p>A prestige class would be nice, though many of the nicest for sorcerers (elemental savant, alienist) require ranks in knowledge that sorcerers don't get. However, if you're playing in the Forgotten Realms or are allowed to choose feats from there, select Cosmopolitain or Educated and get those knowledge skills as class skills. Then you can take those prestige classes. </p><p></p><p>And despite the spell level hit, PrCs like the Blood Magus, Mindbender, Acolyte of the Skin, adn Fatespinner (Tome and Blood) actually have some excellent abilities that make them very worthwhile. The Embermage from Book of Eldritch Might is also along similar lines.</p><p></p><p>For magic items, you can't go wrong with bracers of armor and cloaks of charisma. The metamagic rods from Tome and Blood are also an excellent choice. Since you have a wider weapons choice than the wizard, it might not hurt to have a few magic crossbow bolts or a magical mace around.</p><p></p><p>I hope that helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 841217, member: 4441"] If you're powergaming, and playing a sorcerer, then you'll probably want to go for the artillery-type. Choose your spells carefully for maximum usage at each level. If you can choose spells from third party sources, check out Book of Eldritch Might I & II, because they have some great spells (particularly ones with more than one energy discriptor, like cold and sonic, or acid and fire). As was mentioned, Energy Substitution is good for versitility. If you can afford it, Energy Admixture would be great. Metamagic feats are your friend, so try things like Empower Spell, Extend Spell, Enlarge Spell, Persistant Spell, Twin Spell, and Sculpt Spell. It's probably worth it to either spring for the Improved Familiar feat, or wait until the appropriate level and cast the elemental familiar spell. [URL=http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030308x]Elemental Familiar spell link[/URL]. This gives you a really hardy familiar that can help you in combat as well as scouting. A prestige class would be nice, though many of the nicest for sorcerers (elemental savant, alienist) require ranks in knowledge that sorcerers don't get. However, if you're playing in the Forgotten Realms or are allowed to choose feats from there, select Cosmopolitain or Educated and get those knowledge skills as class skills. Then you can take those prestige classes. And despite the spell level hit, PrCs like the Blood Magus, Mindbender, Acolyte of the Skin, adn Fatespinner (Tome and Blood) actually have some excellent abilities that make them very worthwhile. The Embermage from Book of Eldritch Might is also along similar lines. For magic items, you can't go wrong with bracers of armor and cloaks of charisma. The metamagic rods from Tome and Blood are also an excellent choice. Since you have a wider weapons choice than the wizard, it might not hurt to have a few magic crossbow bolts or a magical mace around. I hope that helps! :) [/QUOTE]
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