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Need help creating an 3.5 homebrew Monk class
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<blockquote data-quote="nunomeskita" data-source="post: 7027321" data-attributes="member: 6873425"><p>Hey, guys! I am still very new to Dnd but I have completely fallen in love with the monk class but from what I have read they seem to be extremely underpowered when compared with some of the other classes. I don't really have a group I can play or talk about with when it comes to Dnd so I was hoping you guys could help me recreate the monk class in a way it doesn't become overpowered. In terms of power, I am aiming for tier 3/2.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>So when I think of the monk in Dnd I imagine a badass melee unarmed fighter that uses his speed to deflect blows and move through the field fast, taking priority targets by either defeating them or immobilizing them. The way I see them doing this is by relying on either their physical speed or mind-body control, so I am currently playing with the idea of having the monk class have a small ramification where you can either specialize in either a Dexterity based fighter, a Wisdom based fighter or a mix of both.</p><p> </p><p>These are a few abilities I have been thinking about to make this Homebrew badass Monk work. They are not in any particular order or have been associated with a specific level, they are just random ideas.</p><p>(These include a few ideas from other posts)</p><p> </p><p> </p><p>-At level 1- "Precise strike" (pretty much weapon finesse), when striking foes you have learned to rely on technique instead of raw power, your attack bonus and damage rolls uses Dex modifier instead of Str, OR "Wise strike", through intensive meditation you have acquired an exceptional control of your body using your mind, your attack bonus and damage rolls uses Wis modifier instead of Str.</p><p> </p><p>-At level x/x/x/x/x-"Ki strike, Empowerment"(modified),(prerequisite "Wise strike") You have learned to use your life energy to empower your unarmed attacks, for a number equal to you monk level + wis modifier you can empower your unarmed attacks during a full round making them act like +1/+2/+3+/4+/+5 Enchanted Weapons.</p><p></p><p>-At level x-“Ki strike, Projection”, (prerequisite "Wise strike") You can now focus your Ki into your unarmed attacks increasing its range, for a number equal to your monk level + wis modifier you can project your attack 5 feet forward (for a total of 10 feet total)(Can be used with your other Ki strike abilities).</p><p></p><p>-At level x-“Ki strike, Touch”, (prerequisite "Wise strike") Using the power of your mind you can now bypass an enemy’s armor, for a number of 2x your Cha Modifier per day you can Empower the attacks in a round to deal touch damage(Can be used with your other Ki strike abilities).</p><p></p><p>-At level x-"Unarmed strike proficiency", (prerequisite "Precise strike") You gain +1 attack bonus in your unarmed attacks.</p><p></p><p>-At level x-"Vital points knowledge", (prerequisite "Precise strike") Having a superior knowledge of the body you can strike the vital points with great accuracy, Your critical strike window becomes 19-20 (maybe 18-20)</p><p></p><p>-At level x-"Deadly precision", (prerequisite "Precise strike") You have learned to use your body as a lethal weapon, you unarmed critical strikes now deals 3x Damage.</p><p></p><p>-At level x(maybe 3)- "Improved Flurry of Blows", Flurry of blows now counts as a standard action</p><p></p><p>-At level x-"Martial Grapple", Having studied a variety of fighting techniques you have learned to rely more on your body movement instead of your strength to immobilize enemies, You can use either your str modifier or dex modifier in your grapple attempts (whichever is higher)</p><p></p><p>-At level x-"Martial Grapple, Mastery", You are now able to use you own opponents weight in your favour when trying to grapple, you can grapple as being a size bigger.</p><p></p><p>-At Level x-“Speed Demon”, When moving past enemies you no longer provoke an attack of opportunity and when running past enemies you retain you Dex and Wis AC bonus.</p><p></p><p>-At Level x-“Moving strike”, You can now move between strikes when using your normal attack (doesn’t work with flurry of blows or Ki strikes) but each step counts as two movements (starts after your first strike.</p><p></p><p>-At Level x/x-“Wall run”, Through intense training you are able to run across walls, you can run either 20/40 feet horizontally or 10/20 feet vertically as part of your movement action, if you don’t find solid ground by the end of your movement you need to make an appropriate check depending if you are landing or starting a climb.</p><p></p><p>-At Level x/x/x-“Master of movement”, You can choose to either gain +3 bonus to Tumble, Jump and Climb or Move silently, Hide and Escape artist.</p><p></p><p>-At Level x/x/x-“Mind over body”, You now understand that pain is not only physical but mental and you have learned to negate the later, 2x your Wis Mod per day you can reduce the damage received by 5/10/15. You can use this ability after knowing the damage dealt</p><p> </p><p> </p><p>General Mechanics</p><p>Now gains 6 skill points per level</p><p>Has Full Bab</p><p>Gets his Dex Mod and Wis mod added to his Ac</p><p>Retains previous abilities</p><p></p><p>As I said before I dont have a lot of knowledge about Dnd and haven't played that many games so not sure how this would work in the actual game and what levels would be best for each ability. What are your thoughts on the abilities and would they make the Monk more viable, interesting and specialized?</p><p></p><p>Also, I have read thousands of forum post but first time actually posting something so also not sure if I am doing this right xD</p><p></p><p>Thank you in advance for your replies.</p></blockquote><p></p>
[QUOTE="nunomeskita, post: 7027321, member: 6873425"] Hey, guys! I am still very new to Dnd but I have completely fallen in love with the monk class but from what I have read they seem to be extremely underpowered when compared with some of the other classes. I don't really have a group I can play or talk about with when it comes to Dnd so I was hoping you guys could help me recreate the monk class in a way it doesn't become overpowered. In terms of power, I am aiming for tier 3/2. :) So when I think of the monk in Dnd I imagine a badass melee unarmed fighter that uses his speed to deflect blows and move through the field fast, taking priority targets by either defeating them or immobilizing them. The way I see them doing this is by relying on either their physical speed or mind-body control, so I am currently playing with the idea of having the monk class have a small ramification where you can either specialize in either a Dexterity based fighter, a Wisdom based fighter or a mix of both. These are a few abilities I have been thinking about to make this Homebrew badass Monk work. They are not in any particular order or have been associated with a specific level, they are just random ideas. (These include a few ideas from other posts) -At level 1- "Precise strike" (pretty much weapon finesse), when striking foes you have learned to rely on technique instead of raw power, your attack bonus and damage rolls uses Dex modifier instead of Str, OR "Wise strike", through intensive meditation you have acquired an exceptional control of your body using your mind, your attack bonus and damage rolls uses Wis modifier instead of Str. -At level x/x/x/x/x-"Ki strike, Empowerment"(modified),(prerequisite "Wise strike") You have learned to use your life energy to empower your unarmed attacks, for a number equal to you monk level + wis modifier you can empower your unarmed attacks during a full round making them act like +1/+2/+3+/4+/+5 Enchanted Weapons. -At level x-“Ki strike, Projection”, (prerequisite "Wise strike") You can now focus your Ki into your unarmed attacks increasing its range, for a number equal to your monk level + wis modifier you can project your attack 5 feet forward (for a total of 10 feet total)(Can be used with your other Ki strike abilities). -At level x-“Ki strike, Touch”, (prerequisite "Wise strike") Using the power of your mind you can now bypass an enemy’s armor, for a number of 2x your Cha Modifier per day you can Empower the attacks in a round to deal touch damage(Can be used with your other Ki strike abilities). -At level x-"Unarmed strike proficiency", (prerequisite "Precise strike") You gain +1 attack bonus in your unarmed attacks. -At level x-"Vital points knowledge", (prerequisite "Precise strike") Having a superior knowledge of the body you can strike the vital points with great accuracy, Your critical strike window becomes 19-20 (maybe 18-20) -At level x-"Deadly precision", (prerequisite "Precise strike") You have learned to use your body as a lethal weapon, you unarmed critical strikes now deals 3x Damage. -At level x(maybe 3)- "Improved Flurry of Blows", Flurry of blows now counts as a standard action -At level x-"Martial Grapple", Having studied a variety of fighting techniques you have learned to rely more on your body movement instead of your strength to immobilize enemies, You can use either your str modifier or dex modifier in your grapple attempts (whichever is higher) -At level x-"Martial Grapple, Mastery", You are now able to use you own opponents weight in your favour when trying to grapple, you can grapple as being a size bigger. -At Level x-“Speed Demon”, When moving past enemies you no longer provoke an attack of opportunity and when running past enemies you retain you Dex and Wis AC bonus. -At Level x-“Moving strike”, You can now move between strikes when using your normal attack (doesn’t work with flurry of blows or Ki strikes) but each step counts as two movements (starts after your first strike. -At Level x/x-“Wall run”, Through intense training you are able to run across walls, you can run either 20/40 feet horizontally or 10/20 feet vertically as part of your movement action, if you don’t find solid ground by the end of your movement you need to make an appropriate check depending if you are landing or starting a climb. -At Level x/x/x-“Master of movement”, You can choose to either gain +3 bonus to Tumble, Jump and Climb or Move silently, Hide and Escape artist. -At Level x/x/x-“Mind over body”, You now understand that pain is not only physical but mental and you have learned to negate the later, 2x your Wis Mod per day you can reduce the damage received by 5/10/15. You can use this ability after knowing the damage dealt General Mechanics Now gains 6 skill points per level Has Full Bab Gets his Dex Mod and Wis mod added to his Ac Retains previous abilities As I said before I dont have a lot of knowledge about Dnd and haven't played that many games so not sure how this would work in the actual game and what levels would be best for each ability. What are your thoughts on the abilities and would they make the Monk more viable, interesting and specialized? Also, I have read thousands of forum post but first time actually posting something so also not sure if I am doing this right xD Thank you in advance for your replies. [/QUOTE]
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