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Need help dealing with a melee character in a predominately ranged combat setting...
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<blockquote data-quote="kenobi65" data-source="post: 3234937" data-attributes="member: 1515"><p>Saying "he's hard of learning" or "he's nuts" sounds like it's not helpful advice (even if it's truthful).</p><p></p><p>If you truly want to cater to him (and it sounds like you do), make sure that at least some of the combats occur at such a range that he can close to melee before they're over (since it also sounds like he's about dead-set against ANYTHING that will help him move faster, too).</p><p></p><p>And, get him a weapon that'll help him at least begin to approach some of the damage output of DS blasters.</p><p></p><p>Also, encourage the other players to take Precise Shot, since they'll be firing into melee more than they'd like.</p><p></p><p>One question, though:</p><p></p><p></p><p>??? No such thing as infravision anymore, unless it's something in DS that I'm not remembering (or unless it's a house rule of yours). Darkvision (the 3E replacement) doesn't penetrate invisibility.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 3234937, member: 1515"] Saying "he's hard of learning" or "he's nuts" sounds like it's not helpful advice (even if it's truthful). If you truly want to cater to him (and it sounds like you do), make sure that at least some of the combats occur at such a range that he can close to melee before they're over (since it also sounds like he's about dead-set against ANYTHING that will help him move faster, too). And, get him a weapon that'll help him at least begin to approach some of the damage output of DS blasters. Also, encourage the other players to take Precise Shot, since they'll be firing into melee more than they'd like. One question, though: ??? No such thing as infravision anymore, unless it's something in DS that I'm not remembering (or unless it's a house rule of yours). Darkvision (the 3E replacement) doesn't penetrate invisibility. [/QUOTE]
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Need help dealing with a melee character in a predominately ranged combat setting...
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