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Need help desiging a series of skill checks
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<blockquote data-quote="mudbunny" data-source="post: 5123968" data-attributes="member: 56746"><p>(Hopes that this is the right spot for this...)</p><p></p><p>It is my first time DMing, and I am jumping into a campaign as the previous DM is feeling a little bit burnt out and wants to play a little for a while. For the first night, I have a 3 encounters, but also want to throw some skill checks/challenges at them to mix things up a bit.</p><p></p><p>Here is the synopsis of the nights planned encounters.</p><p></p><p>It is a party of 6 L5 PCs. They have all of the class bases covered, I just don't remember the specifics offhand.</p><p></p><p>In one of their previous adventures, they came actross some amulets that radiated necrotic energy. I decided to say that these amulets somehow thinned the barrier between the PM plane and the negative plane. At the same time, a local cult who had been cast out of the local church started trying to create undead as revenge. Through a ritual that they stole from the church, they managed to create a brief rift and created a mummy. The cleric who lead the ritual also managed to become infused with negative energy and acquired the unholy template (from the Advanced Bestiary by Green Ronin). At the same time, the thinness of the barrier is causing some zombies and skeletons to arise from the local graveyard.</p><p></p><p>The first encounter the PCs will have, before they narrowness of the barrier is discovered, is with a group of cult members, one of which is a cleric who is suffering from mummy rot. About halfway through the battle, about when the tide is turning strongly in the favour of the party, the cleric will succumb to mummy rot and decompose into a pile of dust.</p><p></p><p>The second encounter will be with a bunch of zombies and skeletons.</p><p></p><p>The final encounter will be in a mausoleum and will be with a mummy, unholy cleric and a bunch of low-level trash mobs.</p><p></p><p>I would like the skill checks to be between the 2nd and third encounters and enable them to figure out where the zombies/etc are coming from. I am unsure exactly of how to do it or the DCs that would be appropriate. I am thinking that I would have, on the zombies in the second enounter, something that would lead them back to the graveyard if they figure it out. A flower or perhaps a trinket that people in the town have the local church put around the wrist of bodies that are buried. (The party is not local to this town, so they would have to figure it out by talking to people.) The town is located over an old battlefield, so there would be lots of bodies buried pretty much everywhere. This would be common knowledge so as to not have them immediately figure out that the corpses are from a specific mausoleum.</p><p></p><p>Beyond that, I am at a loss as to things that I could have them investigate.</p><p></p><p>Help.</p></blockquote><p></p>
[QUOTE="mudbunny, post: 5123968, member: 56746"] (Hopes that this is the right spot for this...) It is my first time DMing, and I am jumping into a campaign as the previous DM is feeling a little bit burnt out and wants to play a little for a while. For the first night, I have a 3 encounters, but also want to throw some skill checks/challenges at them to mix things up a bit. Here is the synopsis of the nights planned encounters. It is a party of 6 L5 PCs. They have all of the class bases covered, I just don't remember the specifics offhand. In one of their previous adventures, they came actross some amulets that radiated necrotic energy. I decided to say that these amulets somehow thinned the barrier between the PM plane and the negative plane. At the same time, a local cult who had been cast out of the local church started trying to create undead as revenge. Through a ritual that they stole from the church, they managed to create a brief rift and created a mummy. The cleric who lead the ritual also managed to become infused with negative energy and acquired the unholy template (from the Advanced Bestiary by Green Ronin). At the same time, the thinness of the barrier is causing some zombies and skeletons to arise from the local graveyard. The first encounter the PCs will have, before they narrowness of the barrier is discovered, is with a group of cult members, one of which is a cleric who is suffering from mummy rot. About halfway through the battle, about when the tide is turning strongly in the favour of the party, the cleric will succumb to mummy rot and decompose into a pile of dust. The second encounter will be with a bunch of zombies and skeletons. The final encounter will be in a mausoleum and will be with a mummy, unholy cleric and a bunch of low-level trash mobs. I would like the skill checks to be between the 2nd and third encounters and enable them to figure out where the zombies/etc are coming from. I am unsure exactly of how to do it or the DCs that would be appropriate. I am thinking that I would have, on the zombies in the second enounter, something that would lead them back to the graveyard if they figure it out. A flower or perhaps a trinket that people in the town have the local church put around the wrist of bodies that are buried. (The party is not local to this town, so they would have to figure it out by talking to people.) The town is located over an old battlefield, so there would be lots of bodies buried pretty much everywhere. This would be common knowledge so as to not have them immediately figure out that the corpses are from a specific mausoleum. Beyond that, I am at a loss as to things that I could have them investigate. Help. [/QUOTE]
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