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Need help desiging a series of skill checks
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<blockquote data-quote="Dross" data-source="post: 5127537" data-attributes="member: 33802"><p>Several ways I'd do this:</p><p>Having a tell tale on the undead, like your suggested wristband is a must. Add others as need be, heraldric symbol, arcane mark, plant/dirt. And then there is the simple Track</p><p></p><ul> <li data-xf-list-type="ul"> Survival/track the undead back to the site</li> <li data-xf-list-type="ul">Know Religion for undead likely to be in graveyards and battlefield, to create undead you need certain things and room to perform you raising uninterupted.</li> <li data-xf-list-type="ul"> Know: Local for specific people being buried at special sites.</li> <li data-xf-list-type="ul"> Gather Info for the locals to tell the party about the graveyard/battlefield and who was buried where</li> <li data-xf-list-type="ul"> Know history for a battle fought here and someone of note died</li> <li data-xf-list-type="ul"> Know History for a person of note plus retainers who died and were buried here at a specific site</li> <li data-xf-list-type="ul"> Know Nobility & Royalty to know the heraldric symbol of the noble and his retainers found on the clothes of the zombies</li> </ul><p> </p><p>(these may be more of the "hint" variety)</p><p></p><ul> <li data-xf-list-type="ul"> know nature: Have the zombies and skelos covered in dirt and plants that typically come from graveyards or a certain site.</li> <li data-xf-list-type="ul"> Heal checks reveal the fingers have dirt as if the undead have been digging</li> <li data-xf-list-type="ul"> Know Arcana for a mage's arcane symbol (could have been an acolyte that died)</li> <li data-xf-list-type="ul"> Know geography maybe know that people in this area tend to have crypts in certain places (next to a stream or pond or always to the west of town etc) depending on who was buried.</li> <li data-xf-list-type="ul"> craft armour or weapons (if the undead have any) may show the items to be burial armour or weapons</li> </ul><p></p><p>Have the locals complain that someone's crypt seems to have been disturbed.</p><p></p><p>have an INT check to notice that the undead all came from a certain direction, like west</p><p></p><p>If there is a body of water on the right direction make some of the undead wet (especially for a monk or touch spell, or fire spell and steam)</p><p></p><p>An average to tough 10-15 DC of the appropriate skill. I'd tend towards survival being easier than knowledge (since minor nobles etc would not be necessarily well know and the undead would leave semi-obvious tracks), but gather info would work better for a noble. </p><p></p><p>I also allow off the cuff synergy bonuses for these types of things as this allows many clues to build a picture.</p><p></p><p>While never a guarantee a 5th level PC may have skill bonus of approx 8-14</p><p>a ranger / survival, wizard / know arcana, cleric / know religion, druid /know nature</p><p></p><p>History, geography, nobility and royalty, craft/profession may not be taken at all.</p></blockquote><p></p>
[QUOTE="Dross, post: 5127537, member: 33802"] Several ways I'd do this: Having a tell tale on the undead, like your suggested wristband is a must. Add others as need be, heraldric symbol, arcane mark, plant/dirt. And then there is the simple Track [LIST] [*] Survival/track the undead back to the site [*]Know Religion for undead likely to be in graveyards and battlefield, to create undead you need certain things and room to perform you raising uninterupted. [*] Know: Local for specific people being buried at special sites. [*] Gather Info for the locals to tell the party about the graveyard/battlefield and who was buried where [*] Know history for a battle fought here and someone of note died [*] Know History for a person of note plus retainers who died and were buried here at a specific site [*] Know Nobility & Royalty to know the heraldric symbol of the noble and his retainers found on the clothes of the zombies [/LIST] (these may be more of the "hint" variety) [LIST] [*] know nature: Have the zombies and skelos covered in dirt and plants that typically come from graveyards or a certain site. [*] Heal checks reveal the fingers have dirt as if the undead have been digging [*] Know Arcana for a mage's arcane symbol (could have been an acolyte that died) [*] Know geography maybe know that people in this area tend to have crypts in certain places (next to a stream or pond or always to the west of town etc) depending on who was buried. [*] craft armour or weapons (if the undead have any) may show the items to be burial armour or weapons [/LIST] Have the locals complain that someone's crypt seems to have been disturbed. have an INT check to notice that the undead all came from a certain direction, like west If there is a body of water on the right direction make some of the undead wet (especially for a monk or touch spell, or fire spell and steam) An average to tough 10-15 DC of the appropriate skill. I'd tend towards survival being easier than knowledge (since minor nobles etc would not be necessarily well know and the undead would leave semi-obvious tracks), but gather info would work better for a noble. I also allow off the cuff synergy bonuses for these types of things as this allows many clues to build a picture. While never a guarantee a 5th level PC may have skill bonus of approx 8-14 a ranger / survival, wizard / know arcana, cleric / know religion, druid /know nature History, geography, nobility and royalty, craft/profession may not be taken at all. [/QUOTE]
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