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Need help designing a deity that isn't a total ripoff of Dibella from Elder Scrolls
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<blockquote data-quote="System Ufera" data-source="post: 6288389" data-attributes="member: 6671268"><p>I never said I didn't think about it, either; I was kind of relying on the explanation of knowledge in the game's universe (and how being a powerful wizard, which most gods actually are, requires a lot of scientific knowledge) to imply that those things were, in some way, in place. Then again, I <em>did</em> also say that these types of knowledge are not something commonplace, especially in Parodesh due to the fact that a knowledgeable person doesn't need the deities' help, and thus is a potential threat to the status quo. However, the deities would probably want to at least advise their followers (or even the general public, in the case of a benevolent deity) along the lines of their knowledge, or even simply give the knowledge to high-ranking followers, if it was seen as beneficial to the group/deity.</p><p></p><p></p><p></p><p>These implications you are mentioning are all things that I was either unaware of, or didn't think about in terms of connecting the dots...</p><p></p><p></p><p></p><p>Well, she does have a very short list of sins related to her domain, which, as it exists so far, I have already provided. As far as morality unrelated to the domains of one's preferred deity, of course, followers would probably follow the laws of the rest of society. Since Parodesh is governed, at least at the highest level, directly by the deities, the equivalent of "secular" laws are actually the laws that the deities agreed to uphold, or at least, to not interfere with, in order to maintain society. That said, there are certain granted circumstances (often, though not always, related to a location set aside for this very purpose) in which the laws of an individual deity are upheld instead of society's laws, should they contradict.</p><p></p><p>Also, when I say "good," I'm not talking strictly in the sense of DnD morality, especially since my system will have an alternative system of various spectra related to values, and even <em>that</em> won't have any mechanical bearing (it'll just be there as a suggestion to help people develop their characters). The way in which Im-Tinar (or, at least, her position as a deity) is "good" translates into DnD as being more along the lines of "neutral" in DnD terms, even if she takes a lot more care to avoid "evil" than most "neutral" characters. However, given the different systems, this is a <strong>very</strong> rough translation that is guaranteed to have inaccuracies.</p><p></p><p></p><p></p><p>I have been trying to think of how she would view "unhealthy" transformation requests... So far, I got nothing, or at least, nothing conclusive.</p><p></p><p></p><p></p><p>Well, I'm trying to develop the deities in my game as more than just mechanics and plot devices. I'm trying to make them into<em> (somewhat) believable characters</em>, with their own desires and personalities, and their own reasons for being that way. I mean, it only makes sense that they would be like that, considering that my game's definition of a deity is "an immensely powerful entity that grants some of its power in exchange for service or tribute." In order for that to apply in a world where everything works the way it does for a reason, the deities would have to be characters; not only would they need some sort of will to decide on whether or not to grant their followers their power (and thus, they couldn't just be a concept), but also they'd need an explanation of how they obtained their power in the first place.</p><p></p><p>Of course, there are various things which would cause a being to be unreasonable (and unambiguously evil) in my game, but those are often due to various aberrant conditions.</p><p></p><p></p><p></p><p>In the traditional sense, yes, but as I said, my game has a different definition of "deity." In fact, the deities of Parodesh have little significance in a "cosmic" sense, although certain deities do have limited "cosmic power" (defined in-game as the power used to both create the universe and influence events in the universe, characterized by the limited ability to control or bypass reality in a way reminiscent of a writer's control over a story, and obtained through becoming enlightened to the true nature of reality). They're not even among the most powerful beings in the world, let alone the universe.</p><p></p><p></p><p></p><p>This is an interesting idea, though I probably wouldn't phrase it as her being "both the goddess of beauty and of ugly." Maybe she wants her followers to try to see the beauty in all things? A monstrously ugly person might demonstrate beauty by having a good personality, and certainly by merely living a "beautifully tragic" story.</p></blockquote><p></p>
[QUOTE="System Ufera, post: 6288389, member: 6671268"] I never said I didn't think about it, either; I was kind of relying on the explanation of knowledge in the game's universe (and how being a powerful wizard, which most gods actually are, requires a lot of scientific knowledge) to imply that those things were, in some way, in place. Then again, I [I]did[/I] also say that these types of knowledge are not something commonplace, especially in Parodesh due to the fact that a knowledgeable person doesn't need the deities' help, and thus is a potential threat to the status quo. However, the deities would probably want to at least advise their followers (or even the general public, in the case of a benevolent deity) along the lines of their knowledge, or even simply give the knowledge to high-ranking followers, if it was seen as beneficial to the group/deity. These implications you are mentioning are all things that I was either unaware of, or didn't think about in terms of connecting the dots... Well, she does have a very short list of sins related to her domain, which, as it exists so far, I have already provided. As far as morality unrelated to the domains of one's preferred deity, of course, followers would probably follow the laws of the rest of society. Since Parodesh is governed, at least at the highest level, directly by the deities, the equivalent of "secular" laws are actually the laws that the deities agreed to uphold, or at least, to not interfere with, in order to maintain society. That said, there are certain granted circumstances (often, though not always, related to a location set aside for this very purpose) in which the laws of an individual deity are upheld instead of society's laws, should they contradict. Also, when I say "good," I'm not talking strictly in the sense of DnD morality, especially since my system will have an alternative system of various spectra related to values, and even [I]that[/I] won't have any mechanical bearing (it'll just be there as a suggestion to help people develop their characters). The way in which Im-Tinar (or, at least, her position as a deity) is "good" translates into DnD as being more along the lines of "neutral" in DnD terms, even if she takes a lot more care to avoid "evil" than most "neutral" characters. However, given the different systems, this is a [B]very[/B] rough translation that is guaranteed to have inaccuracies. I have been trying to think of how she would view "unhealthy" transformation requests... So far, I got nothing, or at least, nothing conclusive. Well, I'm trying to develop the deities in my game as more than just mechanics and plot devices. I'm trying to make them into[I] (somewhat) believable characters[/I], with their own desires and personalities, and their own reasons for being that way. I mean, it only makes sense that they would be like that, considering that my game's definition of a deity is "an immensely powerful entity that grants some of its power in exchange for service or tribute." In order for that to apply in a world where everything works the way it does for a reason, the deities would have to be characters; not only would they need some sort of will to decide on whether or not to grant their followers their power (and thus, they couldn't just be a concept), but also they'd need an explanation of how they obtained their power in the first place. Of course, there are various things which would cause a being to be unreasonable (and unambiguously evil) in my game, but those are often due to various aberrant conditions. In the traditional sense, yes, but as I said, my game has a different definition of "deity." In fact, the deities of Parodesh have little significance in a "cosmic" sense, although certain deities do have limited "cosmic power" (defined in-game as the power used to both create the universe and influence events in the universe, characterized by the limited ability to control or bypass reality in a way reminiscent of a writer's control over a story, and obtained through becoming enlightened to the true nature of reality). They're not even among the most powerful beings in the world, let alone the universe. This is an interesting idea, though I probably wouldn't phrase it as her being "both the goddess of beauty and of ugly." Maybe she wants her followers to try to see the beauty in all things? A monstrously ugly person might demonstrate beauty by having a good personality, and certainly by merely living a "beautifully tragic" story. [/QUOTE]
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