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Need Help Designing a Diplomatic/Strategist Prestige Class
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<blockquote data-quote="Tonguez" data-source="post: 1949548" data-attributes="member: 1125"><p>Level - - - - - - - - - - Special</p><p>1st - - - - - - - - - - Leadership, <strong>Master Tactician</strong>, +1 level existing spellcaster class l</p><p>2nd - - - - - - - - - - <strong>Tactical Bond</strong>, Bend to Your Will I,</p><p>3rd - - - - - - - - - - +1 level existing spellcaster class level</p><p>4th - - - - - - - - - - The Winds Obey Me I</p><p>5th - - - - - - - - - - <strong>Strategic Command</strong>, +1 level existing spellcaster class level</p><p>6th - - - - - - - - - - <strong>Master Tactician 2</strong>, Bend to Your Will II</p><p>7th - - - - - - - - - - Improved Leadership, +1 existing spellcaster class level</p><p>8th - - - - - - - - - - The Winds Obey Me II</p><p>9th - - - - - - - - - - +1 existing spellcaster class level</p><p>10th - - - - - - - - - - Bend to Your Will III </p><p></p><p></p><p><strong>Tactical Bond</strong> - You understand the need for singular focus and and unity amongst the Commanders of a successful army and thus gain a telepathic Bond with other allied commanders on the feild allowing quick communication between you</p><p></p><p><strong>Master Tactician</strong> - your mastery of the Battlefield and Skill in command is such that all allies within a 60 ft radius able to hear or see your commands get to add your Strategist level to rolls when you use Aid another actions. You can use the Master Tactician action for any one of the following bonuses, at Level 6 you can use 2 actions simultaneously</p><p></p><p>Tactical Actions</p><ul> <li data-xf-list-type="ul">Bonus on damage rolls. <br /> Bonus on melee attack rolls. <br /> Bonus on ranged attack rolls<br /> Bonus to Armor Class. <br /> Bonus on all saves.</li> </ul><p></p><p><strong>Strategic Command</strong>: Once per day you can use your Tactical Bond to simultaneously communicate with your whole army. This allows you to use Master Tactician and Bend Your Will abilities over a much greater area</p><p></p><p><strong>Bend to Your Will II</strong> – Your understanding of you opponent is such that you can manipulate them into acting according to your will. Once per week, as a spell-like ability, you may dominate others as if you cast a Dominate person spell of your current caster level. </p><p></p><p><strong>The Winds Obey Me II </strong> - Your command is so great that even the very weather submits to you. 3 times/week you can use one of the following spell-like abilities</p><p></p><p><em>Voices on the Wind</em> - There are voices on the wind and the Strategist learns to listen to them. Attuning yourself to the Battlefeild winds gives you information on the area within a radius of 1 mile/Caster level. Information includes the nature of the terrain including waterways, vegetation, animals and built structures like roads, towns and bridges. Also the presence and location of people and any unnatural creatures or activity. Concentrating for a further 10 minutes allows you to identify more precise details about any located thing, person or creature.</p><p></p><p><em>Fog of War</em> - A fog so thick that it obscures vision and slows movement settles on an the area within a half-mile of the caster. Those caught in the fog suffer - 10 penalty to all Wis checks until the Fog is dispersed. </p><p></p><p><em>Control Weather</em> - you can control the weather, even creating unseasonable weather conditions if you so choose.You are able to affect the direction and strength of the winds around you but not speciifc applications</p><p></p><p><em>Mirage</em> A veil of mist rises which causes the terrain to be concealed by a mirage effect that changes the appearance of the terrain concealling structures and creatures as the spell Mirage Arcana</p><p></p><p>Bend to Your Will III - <em>um still Need something for this slot</em></p></blockquote><p></p>
[QUOTE="Tonguez, post: 1949548, member: 1125"] Level - - - - - - - - - - Special 1st - - - - - - - - - - Leadership, [B]Master Tactician[/B], +1 level existing spellcaster class l 2nd - - - - - - - - - - [B]Tactical Bond[/B], Bend to Your Will I, 3rd - - - - - - - - - - +1 level existing spellcaster class level 4th - - - - - - - - - - The Winds Obey Me I 5th - - - - - - - - - - [B]Strategic Command[/B], +1 level existing spellcaster class level 6th - - - - - - - - - - [B]Master Tactician 2[/B], Bend to Your Will II 7th - - - - - - - - - - Improved Leadership, +1 existing spellcaster class level 8th - - - - - - - - - - The Winds Obey Me II 9th - - - - - - - - - - +1 existing spellcaster class level 10th - - - - - - - - - - Bend to Your Will III [B]Tactical Bond[/B] - You understand the need for singular focus and and unity amongst the Commanders of a successful army and thus gain a telepathic Bond with other allied commanders on the feild allowing quick communication between you [B]Master Tactician[/B] - your mastery of the Battlefield and Skill in command is such that all allies within a 60 ft radius able to hear or see your commands get to add your Strategist level to rolls when you use Aid another actions. You can use the Master Tactician action for any one of the following bonuses, at Level 6 you can use 2 actions simultaneously Tactical Actions [list]Bonus on damage rolls. Bonus on melee attack rolls. Bonus on ranged attack rolls Bonus to Armor Class. Bonus on all saves. [/list] [B]Strategic Command[/B]: Once per day you can use your Tactical Bond to simultaneously communicate with your whole army. This allows you to use Master Tactician and Bend Your Will abilities over a much greater area [B]Bend to Your Will II[/B] – Your understanding of you opponent is such that you can manipulate them into acting according to your will. Once per week, as a spell-like ability, you may dominate others as if you cast a Dominate person spell of your current caster level. [B]The Winds Obey Me II [/B] - Your command is so great that even the very weather submits to you. 3 times/week you can use one of the following spell-like abilities [i]Voices on the Wind[/i] - There are voices on the wind and the Strategist learns to listen to them. Attuning yourself to the Battlefeild winds gives you information on the area within a radius of 1 mile/Caster level. Information includes the nature of the terrain including waterways, vegetation, animals and built structures like roads, towns and bridges. Also the presence and location of people and any unnatural creatures or activity. Concentrating for a further 10 minutes allows you to identify more precise details about any located thing, person or creature. [I]Fog of War[/I] - A fog so thick that it obscures vision and slows movement settles on an the area within a half-mile of the caster. Those caught in the fog suffer - 10 penalty to all Wis checks until the Fog is dispersed. [I]Control Weather[/I] - you can control the weather, even creating unseasonable weather conditions if you so choose.You are able to affect the direction and strength of the winds around you but not speciifc applications [I]Mirage[/I] A veil of mist rises which causes the terrain to be concealed by a mirage effect that changes the appearance of the terrain concealling structures and creatures as the spell Mirage Arcana Bend to Your Will III - [i]um still Need something for this slot[/i] [/QUOTE]
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