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Need help designing a spell that triples base land speed
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<blockquote data-quote="Staffan" data-source="post: 2258647" data-attributes="member: 907"><p>Yes, it's faster than Fly. It's the same level, and if it doesn't give the ability to fly around, it should provide something else instead. That's the point.</p><p></p><p>Why should one move-enhancing 3rd level spell be inferior to another in all respects? Flying gives a tactical advantage beyond its mere speed, because it allows you to stay in one place and still be out of reach. A flying wizard can remain out of reach of big dumb groundpounder monsters (like most elementals) and still hurt them a whole lot. He can also use the spell to reach other flying opponents (though for that purpose, you'd probably want to cast it on your fighter buddy instead), as well as overcome a number of obstacles (chasms, walls, etc). <em>Feet of fury</em> doesn't do any of that, it just lets you run really fast. Since it doesn't have the tactical advantages of <em>fly</em>, it should make up for that in other ways - namely, by being faster.</p><p></p><p>I could see your objection to <em>feet of fury</em> being faster than flying if it was 2nd level, but it's not. It's a 3rd level spell. At 3rd level, the spells should be equal overall.</p><p></p><p></p><p>Is it really? I know most of my characters would prefer a flying movement of 60 ft to a land speed of 90 ft.</p><p></p><p></p><p>And could they catch him if he went flying overhead instead?</p><p></p><p>The thing is that the spell would increase the human's base speed to 90 ft. An encumbered creature with a base speed of 90 ft would have an effective speed of 60 ft. Just like an encumbered flyer with a base speed of 60 ft would have an effective speed of 40 ft.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2258647, member: 907"] Yes, it's faster than Fly. It's the same level, and if it doesn't give the ability to fly around, it should provide something else instead. That's the point. Why should one move-enhancing 3rd level spell be inferior to another in all respects? Flying gives a tactical advantage beyond its mere speed, because it allows you to stay in one place and still be out of reach. A flying wizard can remain out of reach of big dumb groundpounder monsters (like most elementals) and still hurt them a whole lot. He can also use the spell to reach other flying opponents (though for that purpose, you'd probably want to cast it on your fighter buddy instead), as well as overcome a number of obstacles (chasms, walls, etc). [i]Feet of fury[/i] doesn't do any of that, it just lets you run really fast. Since it doesn't have the tactical advantages of [i]fly[/i], it should make up for that in other ways - namely, by being faster. I could see your objection to [i]feet of fury[/i] being faster than flying if it was 2nd level, but it's not. It's a 3rd level spell. At 3rd level, the spells should be equal overall. Is it really? I know most of my characters would prefer a flying movement of 60 ft to a land speed of 90 ft. And could they catch him if he went flying overhead instead? The thing is that the spell would increase the human's base speed to 90 ft. An encumbered creature with a base speed of 90 ft would have an effective speed of 60 ft. Just like an encumbered flyer with a base speed of 60 ft would have an effective speed of 40 ft. [/QUOTE]
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Need help designing a spell that triples base land speed
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