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Need help designing a spell that triples base land speed
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2258839" data-attributes="member: 20805"><p><strong>EOM comment..</strong></p><p></p><p>I use the Elements of Magic rules, in which "Feet of Fury" would be a 5 MP spell for 1 minute duration. This is roughly equivilent to a 3rd level spell. It would also affects *all* movement rates.</p><p></p><p> One of my bad guys have a 2nd level version that grants +30 to move and turns them into a Stirge.. the better to escape with!</p><p></p><p>There are balance issues with allowing hig move speeds, even for short amounts of time. I had a player looking at going with a monk whose best abilities were movement based. He would have been nigh unhittable and capable of dashing about the battlefield. Doing some math on the issue, we realized he could get to the point of running at 30mph pretty quickly.</p><p></p><p>He chose to go a different way, I was kinda looking forward to the challenge of having a character who could dash back to town for supplies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you wanted to limit the spell some, I would suggest making it a flat move of 60, but negate penalties from encumbrance. It would be on par with Fly but still provide a benefit.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2258839, member: 20805"] [b]EOM comment..[/b] I use the Elements of Magic rules, in which "Feet of Fury" would be a 5 MP spell for 1 minute duration. This is roughly equivilent to a 3rd level spell. It would also affects *all* movement rates. One of my bad guys have a 2nd level version that grants +30 to move and turns them into a Stirge.. the better to escape with! There are balance issues with allowing hig move speeds, even for short amounts of time. I had a player looking at going with a monk whose best abilities were movement based. He would have been nigh unhittable and capable of dashing about the battlefield. Doing some math on the issue, we realized he could get to the point of running at 30mph pretty quickly. He chose to go a different way, I was kinda looking forward to the challenge of having a character who could dash back to town for supplies :) If you wanted to limit the spell some, I would suggest making it a flat move of 60, but negate penalties from encumbrance. It would be on par with Fly but still provide a benefit. [/QUOTE]
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Need help designing a spell that triples base land speed
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