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Need help designing a spell that triples base land speed
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<blockquote data-quote="yennico" data-source="post: 2263848" data-attributes="member: 11978"><p>Fly is a touch spell but fly grants a maximum speed. Fly does not enhance the flying speed beyond 60 ft of a creature which already can fly.</p><p>With fly every creature is as fast as every other creature.</p><p>You can cast FoF on a dwarf in full plate and the dwarf is too fast to be catched by normal means.</p><p>Or cast the spell on any creature with a base speed of 5. This creature enhanced by the spell is faster than any cheetah or horse. It can only be catched and not killed by a creature with base speed higher than 5 and also the spell FoF.</p><p></p><p>There is also another reason why the spell should be limited to 60 ft/round.</p><p>The range of vision. Most creatures see in the dark only 60 ft and no creature runs at full speed into a terrain it can not see. Even in daylight a creature can not see beyond a small hill. With a fly spell the creature is in the air where normally not so much obstacles are.</p><p></p><p></p><p>That is not correct e.g. Shot on the run, Horse enhanced by the FoF spell and rider attacks.</p></blockquote><p></p>
[QUOTE="yennico, post: 2263848, member: 11978"] Fly is a touch spell but fly grants a maximum speed. Fly does not enhance the flying speed beyond 60 ft of a creature which already can fly. With fly every creature is as fast as every other creature. You can cast FoF on a dwarf in full plate and the dwarf is too fast to be catched by normal means. Or cast the spell on any creature with a base speed of 5. This creature enhanced by the spell is faster than any cheetah or horse. It can only be catched and not killed by a creature with base speed higher than 5 and also the spell FoF. There is also another reason why the spell should be limited to 60 ft/round. The range of vision. Most creatures see in the dark only 60 ft and no creature runs at full speed into a terrain it can not see. Even in daylight a creature can not see beyond a small hill. With a fly spell the creature is in the air where normally not so much obstacles are. That is not correct e.g. Shot on the run, Horse enhanced by the FoF spell and rider attacks. [/QUOTE]
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Need help designing a spell that triples base land speed
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