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Need Help Designing Custom Warlock Patron - The Artifact
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<blockquote data-quote="ezo" data-source="post: 9363844" data-attributes="member: 7037866"><p>Thanks all for the feedback!</p><p></p><p></p><p>True. I was hoping for something a bit more "generic", but in this case it is a Staff of the Magi.</p><p></p><p></p><p></p><p></p><p>Yeah, I thought about Find Familiar a bit, but since it is only redundant in that one case, I edged that way. </p><p></p><p>Granted the Staff of the Magi is going to be the patron, and looking at what spells the staff can do, here's a revamped spell list. All of these spells (except magic missle) are spells a Staff of the Magi can do, and most can be upcast making them viable for higher level spell slots.</p><p></p><p><strong>1st: detect magic, magic missle</strong> (options include: burning hands, find familiar, identify, mage armor, shield, sleep)</p><p><strong>2nd: enlarge/reduce, flaming sphere</strong> (other options are: arcane lock, knock, web)</p><p><strong>3rd: fireball, lightning bolt</strong></p><p><strong>4th: ice storm, wall of fire</strong></p><p><strong>5th: conjure elemental, telekinesis</strong> (optional passwall)</p><p></p><p>I'm not thrilled in some way due to the heavy combat orientation of most of these spells, however.</p><p></p><p></p><p></p><p>Awesome summary, that will help I think.</p><p></p><p>Here were some ideas I came up with today, but they don't follow the above guidelines:</p><p></p><p>[ATTACH=full]365734[/ATTACH]</p><p>[ATTACH=full]365733[/ATTACH]</p></blockquote><p></p>
[QUOTE="ezo, post: 9363844, member: 7037866"] Thanks all for the feedback! True. I was hoping for something a bit more "generic", but in this case it is a Staff of the Magi. Yeah, I thought about Find Familiar a bit, but since it is only redundant in that one case, I edged that way. Granted the Staff of the Magi is going to be the patron, and looking at what spells the staff can do, here's a revamped spell list. All of these spells (except magic missle) are spells a Staff of the Magi can do, and most can be upcast making them viable for higher level spell slots. [B]1st: detect magic, magic missle[/B] (options include: burning hands, find familiar, identify, mage armor, shield, sleep) [B]2nd: enlarge/reduce, flaming sphere[/B] (other options are: arcane lock, knock, web) [B]3rd: fireball, lightning bolt 4th: ice storm, wall of fire 5th: conjure elemental, telekinesis[/B] (optional passwall) I'm not thrilled in some way due to the heavy combat orientation of most of these spells, however. Awesome summary, that will help I think. Here were some ideas I came up with today, but they don't follow the above guidelines: [ATTACH type="full" width="367px"]365734[/ATTACH] [ATTACH type="full" width="369px"]365733[/ATTACH] [/QUOTE]
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