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Need Help Designing Custom Warlock Patron - The Artifact
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<blockquote data-quote="J-H" data-source="post: 9363855" data-attributes="member: 7020951"><p>I'm assuming the character doesn't actually <em>have</em> the Staff of the Magi at low levels, given the power of the item.</p><p>What level is the player starting at? </p><p></p><p>I like the Imbue Magic function. Even at 15th level, giving the party Fighter the ability to cast Eldritch Blast 5x/day equips him with a good ranged option that is shield-compatible.</p><p></p><p>I think attuning to 1 additional item is not going to have much value until somewhere between levels 5 & 10, as you don't typically see a lot of attunement items at low levels. How about the ability to know one additional cantrip and swap it out on a long rest?</p><p></p><p>I am not a fan of Siphon Magic. Use an action, and a magic item that you're not actively using but have on your person, to gain a spell slot that you have to use immediately. It costs 2 turns worth of actions to do anything, so you cannot use it out of combat. If you use it and a troll runs up to you, you're either stuck having wasted the ability because you Disengaged and ran away, or you're stuck next to a troll because you didn't want to lose the one extra spell slot per short rest you just created. Like the <em>True Strike</em> spell, it's a very niche ability because you have to have an entire round of combat where your best choice is <em>doing nothing</em> to set up the next round. </p><p></p><p>Instead, how about <strong>Defensive Siphon</strong>: 1/SR, when you succeed on a saving throw against a spell, you may use your reaction to siphon the thaumaturgical energy. You gain a temporary warlock spell slot, which expires at the end of your next turn. </p><p>-It's a defensive feature at 6th level</p><p>-A free spell slot (3rd, 4th, or 5th level) is pretty big, BUT it takes your reaction to earn it too.</p><p>Alternatively, something where, when you take damage, you can use your reaction to become invisible until the end of your next turn PB/day could be good.</p><p></p><p>As far as the bonus spells, if they're already on the warlock list, they're not a bonus. You'll need to go for spells not on the list, which is why Magic Missile is nice.</p></blockquote><p></p>
[QUOTE="J-H, post: 9363855, member: 7020951"] I'm assuming the character doesn't actually [I]have[/I] the Staff of the Magi at low levels, given the power of the item. What level is the player starting at? I like the Imbue Magic function. Even at 15th level, giving the party Fighter the ability to cast Eldritch Blast 5x/day equips him with a good ranged option that is shield-compatible. I think attuning to 1 additional item is not going to have much value until somewhere between levels 5 & 10, as you don't typically see a lot of attunement items at low levels. How about the ability to know one additional cantrip and swap it out on a long rest? I am not a fan of Siphon Magic. Use an action, and a magic item that you're not actively using but have on your person, to gain a spell slot that you have to use immediately. It costs 2 turns worth of actions to do anything, so you cannot use it out of combat. If you use it and a troll runs up to you, you're either stuck having wasted the ability because you Disengaged and ran away, or you're stuck next to a troll because you didn't want to lose the one extra spell slot per short rest you just created. Like the [I]True Strike[/I] spell, it's a very niche ability because you have to have an entire round of combat where your best choice is [I]doing nothing[/I] to set up the next round. Instead, how about [B]Defensive Siphon[/B]: 1/SR, when you succeed on a saving throw against a spell, you may use your reaction to siphon the thaumaturgical energy. You gain a temporary warlock spell slot, which expires at the end of your next turn. -It's a defensive feature at 6th level -A free spell slot (3rd, 4th, or 5th level) is pretty big, BUT it takes your reaction to earn it too. Alternatively, something where, when you take damage, you can use your reaction to become invisible until the end of your next turn PB/day could be good. As far as the bonus spells, if they're already on the warlock list, they're not a bonus. You'll need to go for spells not on the list, which is why Magic Missile is nice. [/QUOTE]
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