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Need help designing Epic Cleric
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<blockquote data-quote="Jolly Giant" data-source="post: 1572487" data-attributes="member: 5278"><p>Stick to straight cleric up to level 20. Going hierophant as of level 21 is an excellent idea, particularly if your DM allows you to gain epic meta feats from the class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>If you're going with that idea, you'll end up with a lot of very useful meta-magic feats, so if I were you I'd be taking Improved Metamagic at least twice.</p><p></p><p>Equipment-wise there's been a lot of excellent suggestions already. Personally I'd consider the following must-have items:</p><p></p><p>+12 WIS, +5 inherit WIS (tome/manual thingie...) for the spells,</p><p>+6 CON (for HP),</p><p>+6 DEX (for AC and initiative),</p><p>Luckstone AND that Iounstone that's slightly better than Luckstone; it grants a competence bonus (for initiative and saves), </p><p>+5 resistance, +5 armor of heavy fortification, +5 shield, ring of protection +5, amulet of natural armor +5 (can't let the healer go down! ;-) )</p><p></p><p>Also there's a couple of other really useful Iounstones every epic caster should have: One that grants an insight bonus to AC and one that increases effective caster level by +1.</p><p></p><p>A metamagic rod that grants the "Reach Spell" feat could be an affordable alternative to selecting "Reach" as a Hierophant ability. If the DM allows, milk those Hierophant levels for all the Epic metafeats you can! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 1572487, member: 5278"] Stick to straight cleric up to level 20. Going hierophant as of level 21 is an excellent idea, particularly if your DM allows you to gain epic meta feats from the class. :cool: If you're going with that idea, you'll end up with a lot of very useful meta-magic feats, so if I were you I'd be taking Improved Metamagic at least twice. Equipment-wise there's been a lot of excellent suggestions already. Personally I'd consider the following must-have items: +12 WIS, +5 inherit WIS (tome/manual thingie...) for the spells, +6 CON (for HP), +6 DEX (for AC and initiative), Luckstone AND that Iounstone that's slightly better than Luckstone; it grants a competence bonus (for initiative and saves), +5 resistance, +5 armor of heavy fortification, +5 shield, ring of protection +5, amulet of natural armor +5 (can't let the healer go down! ;-) ) Also there's a couple of other really useful Iounstones every epic caster should have: One that grants an insight bonus to AC and one that increases effective caster level by +1. A metamagic rod that grants the "Reach Spell" feat could be an affordable alternative to selecting "Reach" as a Hierophant ability. If the DM allows, milk those Hierophant levels for all the Epic metafeats you can! ;) [/QUOTE]
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