Aluvial
Explorer
I have been really displeased with the new versions of the Charm Person, Charm Monster, Suggestion, Domination spells.
Essentially I don't like the fact that the spells allow a creature an out every time "he acts in a manner he is not accustomed too." Basically isn't that the point of these spells.
I would like to redesign the spells based on there spell level, keep in mind psionics, and have a way to ultimately dominate someone against there own will, to the point of killing one's own mother (or yourself) if told too.
I know the mechanics need to step up as they go along, meaning as the spell level increases, so do the effects of the charm.
What I need help with is designing the levels so that they work correctly, are fair to both PC's and NPC's/monsters, and so that a charmed creature is charmed, not just given a better attitude (although maybe that is all a 1st level spell/power should be able to do).
Any suggestions on how to start?
Aluvial
Essentially I don't like the fact that the spells allow a creature an out every time "he acts in a manner he is not accustomed too." Basically isn't that the point of these spells.
I would like to redesign the spells based on there spell level, keep in mind psionics, and have a way to ultimately dominate someone against there own will, to the point of killing one's own mother (or yourself) if told too.
I know the mechanics need to step up as they go along, meaning as the spell level increases, so do the effects of the charm.
What I need help with is designing the levels so that they work correctly, are fair to both PC's and NPC's/monsters, and so that a charmed creature is charmed, not just given a better attitude (although maybe that is all a 1st level spell/power should be able to do).
Any suggestions on how to start?
Aluvial