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need help developing an adventure: Gneiss City Grit: A Rock Noir Mystery
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<blockquote data-quote="LordEntrails" data-source="post: 9269697" data-attributes="member: 6804070"><p>Yea, don't go overboard <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>For a map, you can use an online random generator if you don't want to create your own. You do not need lots of details etc. Just a general layout Even a photo or scan of a sketched out pencil drawing is enough. But there are a lot of mapping tools these days that can be pretty cheap and easy.</p><p></p><p>Other than a map, factions with motivations and resources, you have almost everything you needs to start. When it comes to adventure time, you need a couple of hooks and the a few possible encounters. Something like this (I'm making all this up w/o reading your stuff):</p><p></p><p>The Red Munchkins</p><ul> <li data-xf-list-type="ul">Fanatics that believe that Munchkins are holy and must be protected at all costs. Their goal is to make Gneiss City into a paradise for Munchkins. They only fight to the death if it is to protect a Munchkin.</li> <li data-xf-list-type="ul">Resources include about 80 believers, 2 dozen militants, and a handful of warlocks of the patron the Red Munchkin and are led by Bob the Red.</li> <li data-xf-list-type="ul">Typical encounter is; 4 believers (commoners) and 2 militants (guards), and occasionally a warlock</li> </ul><p></p><p>Hooks:</p><ul> <li data-xf-list-type="ul">The party overhears a group of Red Munchkin believers talking about burning down a warehouse so that they can turn it into a haven for Munchkins.</li> <li data-xf-list-type="ul">A friend of a friend contacts the party as "prominent citizen" (from your plot) is looking for some reliable folks to explore a cave that is for sale to see if it would be worth purchasing for a refinery. (and it happens to be a munchkin breeding ground).</li> <li data-xf-list-type="ul">a third hook</li> </ul><p></p><p>Now when you present hook #1 to the party and they don't take it up, you can ask them what else they do. Then a few days later hook two is presented to them, and finally hook 3. This gets them interacting with your world and you can then start to interact with the other factions you have created and the plot can start to develop.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 9269697, member: 6804070"] Yea, don't go overboard :) For a map, you can use an online random generator if you don't want to create your own. You do not need lots of details etc. Just a general layout Even a photo or scan of a sketched out pencil drawing is enough. But there are a lot of mapping tools these days that can be pretty cheap and easy. Other than a map, factions with motivations and resources, you have almost everything you needs to start. When it comes to adventure time, you need a couple of hooks and the a few possible encounters. Something like this (I'm making all this up w/o reading your stuff): The Red Munchkins [LIST] [*]Fanatics that believe that Munchkins are holy and must be protected at all costs. Their goal is to make Gneiss City into a paradise for Munchkins. They only fight to the death if it is to protect a Munchkin. [*]Resources include about 80 believers, 2 dozen militants, and a handful of warlocks of the patron the Red Munchkin and are led by Bob the Red. [*]Typical encounter is; 4 believers (commoners) and 2 militants (guards), and occasionally a warlock [/LIST] Hooks: [LIST] [*]The party overhears a group of Red Munchkin believers talking about burning down a warehouse so that they can turn it into a haven for Munchkins. [*]A friend of a friend contacts the party as "prominent citizen" (from your plot) is looking for some reliable folks to explore a cave that is for sale to see if it would be worth purchasing for a refinery. (and it happens to be a munchkin breeding ground). [*]a third hook [/LIST] Now when you present hook #1 to the party and they don't take it up, you can ask them what else they do. Then a few days later hook two is presented to them, and finally hook 3. This gets them interacting with your world and you can then start to interact with the other factions you have created and the plot can start to develop. [/QUOTE]
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need help developing an adventure: Gneiss City Grit: A Rock Noir Mystery
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