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<blockquote data-quote="Aereas" data-source="post: 2873823" data-attributes="member: 31008"><p>There is a player in my pbp game that is arguing a point. The character dealt 53 damage on an attack to the bad guy. The bad guy then uses a standard action to activate a spell-like ability. The player believes that the damage should have some effect on the bad guy's ability to cast since the damage is 1) such a large amount and 2) because combat is a short 6 second time period during which all the characters act and there were 2 successful melee attacks and 3 magic missiles that hit him during the round.</p><p></p><p>To help appease her I said I would increase the DC of the concentration check to cast on the defensive. However, she seems to beleive that a failed concentration check would cause him to lose the spell AND provoke an AoO. I have since moved the battle on but she still is unsatisfied with my ruling. So I ask here for second opinions.</p><p></p><p>Things to note about the battle:</p><p>The group as a whole was given init and so all act before the baddie.</p><p>After using the spell like ability he also casted a quickened spell (player thinks this should factor in as well)</p><p>At the time he was being flanked by a total of 4 characters.</p><p></p><p>Currently I have 2 questions I would like answered.</p><p>1) Should the number of surrounding opponents, crit, damage, number of hits, or number of actions, he takes have any influence on his spell?</p><p>2) Does a failed concentration check trigger an AoO as well as losing the spell?</p><p></p><p>Thanks in advance for any help you can offer</p></blockquote><p></p>
[QUOTE="Aereas, post: 2873823, member: 31008"] There is a player in my pbp game that is arguing a point. The character dealt 53 damage on an attack to the bad guy. The bad guy then uses a standard action to activate a spell-like ability. The player believes that the damage should have some effect on the bad guy's ability to cast since the damage is 1) such a large amount and 2) because combat is a short 6 second time period during which all the characters act and there were 2 successful melee attacks and 3 magic missiles that hit him during the round. To help appease her I said I would increase the DC of the concentration check to cast on the defensive. However, she seems to beleive that a failed concentration check would cause him to lose the spell AND provoke an AoO. I have since moved the battle on but she still is unsatisfied with my ruling. So I ask here for second opinions. Things to note about the battle: The group as a whole was given init and so all act before the baddie. After using the spell like ability he also casted a quickened spell (player thinks this should factor in as well) At the time he was being flanked by a total of 4 characters. Currently I have 2 questions I would like answered. 1) Should the number of surrounding opponents, crit, damage, number of hits, or number of actions, he takes have any influence on his spell? 2) Does a failed concentration check trigger an AoO as well as losing the spell? Thanks in advance for any help you can offer [/QUOTE]
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