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<blockquote data-quote="Mistwell" data-source="post: 2874808" data-attributes="member: 2525"><p>I think it is easiest to explain that hit point damage does not necessarily represent a physical wound. It's not like a high level character has more mass than a commoner. It's just that high level characters have more of a combination of things that lets them take more "damage". The things include mass, and luck, and ability to shrug off pain, and the ability to shift and take a blow in a less harmful way, and other stuff some of which is hard to precisely measure.</p><p></p><p>So if I have 100 hit points, and you hit me for 50 hit points of damage, you did physically damage me. But more importantly, you reduced my "luck", my ability to shrug off more pain, my ability to dodge and shift damage easily, and things like that. A lot of those other factors have no impact on my ability to cast a spell.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 2874808, member: 2525"] I think it is easiest to explain that hit point damage does not necessarily represent a physical wound. It's not like a high level character has more mass than a commoner. It's just that high level characters have more of a combination of things that lets them take more "damage". The things include mass, and luck, and ability to shrug off pain, and the ability to shift and take a blow in a less harmful way, and other stuff some of which is hard to precisely measure. So if I have 100 hit points, and you hit me for 50 hit points of damage, you did physically damage me. But more importantly, you reduced my "luck", my ability to shrug off more pain, my ability to dodge and shift damage easily, and things like that. A lot of those other factors have no impact on my ability to cast a spell. [/QUOTE]
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