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<blockquote data-quote="Aereas" data-source="post: 2879013" data-attributes="member: 31008"><p>I do recall that game, and that none of the penalties really affected me (partialy from them affecting stuff I don't use and partialy from passing on the ones that would). While you may be fine with this I don't really like it all that much as it adds uneeded elements to an already complex system. While failing a save and losing an action isn't as bad as dieing from a failed fort save it could be just as bad when facing high damaging monsters.</p><p></p><p>Also, there is one thing I would like to point out about this. In any given situation the players are subjected to far more attacks and criticals than any given NPC. As such, any rule like this will undoubtedly favor the NPC's over the players. While I wouldn't be objectional to using this rule in place of the massive damage one I also don't like it cause it favors one side over the other. If a rule is to be instated I beleive it should affect all parties as close to equaly as possible.</p><p></p><p>For anyone wondering about the fighter in question, and how he casted 2 spells in one round I will clarify as follows: He has a special ability to allow him to cast 1 quickened spell once per day and the other came from a spell like ability. The mass onslought of magic was his responce to being hit for 53 damage. I won't go into more details about him in the public board because Teddywars is (obviously) a player in my game and the NPC will be making a return visit as he promised before leaving.</p></blockquote><p></p>
[QUOTE="Aereas, post: 2879013, member: 31008"] I do recall that game, and that none of the penalties really affected me (partialy from them affecting stuff I don't use and partialy from passing on the ones that would). While you may be fine with this I don't really like it all that much as it adds uneeded elements to an already complex system. While failing a save and losing an action isn't as bad as dieing from a failed fort save it could be just as bad when facing high damaging monsters. Also, there is one thing I would like to point out about this. In any given situation the players are subjected to far more attacks and criticals than any given NPC. As such, any rule like this will undoubtedly favor the NPC's over the players. While I wouldn't be objectional to using this rule in place of the massive damage one I also don't like it cause it favors one side over the other. If a rule is to be instated I beleive it should affect all parties as close to equaly as possible. For anyone wondering about the fighter in question, and how he casted 2 spells in one round I will clarify as follows: He has a special ability to allow him to cast 1 quickened spell once per day and the other came from a spell like ability. The mass onslought of magic was his responce to being hit for 53 damage. I won't go into more details about him in the public board because Teddywars is (obviously) a player in my game and the NPC will be making a return visit as he promised before leaving. [/QUOTE]
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