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Need help figuring out the crunch behind this zombie siege
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<blockquote data-quote="Leatherhead" data-source="post: 6550954" data-attributes="member: 53176"><p>Undead fortitude is not a question of thematics, it's a question of how incredibly powerful of a force multiplier it is in a large scale combat situation, especially considering the attackers outnumber the defenders by a factor of 6. Remember, the 10 zombies only collectively need 1 hp to be at full killing capacity, and they don't suffer from morale penalties.</p><p></p><p>Fortunately, if you use victory points, you can work around that. Kill off the ogre zombies (one point each), the cultist (one or two points), and defend the gates and rear for a few turns (one point each per turn), and that should give them enough points (10) to win in a relatively short amount of table time (but still potentially hours in game). If cultist is still alive then, they could fall back with the remains of the zombie horde to plan a better route of attack for a later day. Alternatively, if the cultist is dead, the zombies could mindlessly scatter with their threat still looming in the shadows, or simply deanimate depending on how brutal you want to be.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6550954, member: 53176"] Undead fortitude is not a question of thematics, it's a question of how incredibly powerful of a force multiplier it is in a large scale combat situation, especially considering the attackers outnumber the defenders by a factor of 6. Remember, the 10 zombies only collectively need 1 hp to be at full killing capacity, and they don't suffer from morale penalties. Fortunately, if you use victory points, you can work around that. Kill off the ogre zombies (one point each), the cultist (one or two points), and defend the gates and rear for a few turns (one point each per turn), and that should give them enough points (10) to win in a relatively short amount of table time (but still potentially hours in game). If cultist is still alive then, they could fall back with the remains of the zombie horde to plan a better route of attack for a later day. Alternatively, if the cultist is dead, the zombies could mindlessly scatter with their threat still looming in the shadows, or simply deanimate depending on how brutal you want to be. [/QUOTE]
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Need help figuring out the crunch behind this zombie siege
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