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Need help figuring out the crunch behind this zombie siege
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<blockquote data-quote="Delandel" data-source="post: 6555255" data-attributes="member: 81364"><p>Are you sure they'll lose badly? They have a gate that should hold a few rounds, and a wall that should hold indefinitely if the PCs stop the ogre zombie from destroying it. A bunch of commoners with crossbows will have rounds to take free shots at the horde before there's a breach and zombies enter melee. They can sit on the wall and fire away with combat advantage due to the high ground. The only retaliation they face is 2 stands of skeleton archers.</p><p></p><p>Even if the horde breaches, it should be a bottleneck that will stop the horde from taking advantage of their raw numbers.</p><p></p><p>As for luring the zombies in and burning it down with the undead in it, that's a fine way to win, but the victory points system is only used if you want to save the majority of the city. Even if you lose the mass combat, that just means the undead are in the town rampaging, not game over. You can still retreat to the chapel / armory and take another stand there, or whatever else.</p><p></p><p></p><p></p><p>That's a good idea. I'll put that in the preparation section. If they send runners they have a chance of getting X reinforcements in time for the battle.</p><p></p><p></p><p></p><p>True as well. I'll have dedicated messenger commoners proposed by one of the council members.</p><p></p><p></p><p></p><p>Hmm. The guide for Innistrad that I base my information off shows the village of Shadowgrange as this <a href="http://media.wizards.com/images/magic/daily/stf/stf167_stensia2.png" target="_blank">picture on the right.</a> I could bump Shadowgrange's status from village to town perhaps, or just say that since the land is exceptionally dangerous compared to regular settings, the wall was a necessity for this settlement.</p><p></p><p>Or maybe a wooden pallisade is fine. I'd still need platforms so that the defenders can shoot atop it.</p></blockquote><p></p>
[QUOTE="Delandel, post: 6555255, member: 81364"] Are you sure they'll lose badly? They have a gate that should hold a few rounds, and a wall that should hold indefinitely if the PCs stop the ogre zombie from destroying it. A bunch of commoners with crossbows will have rounds to take free shots at the horde before there's a breach and zombies enter melee. They can sit on the wall and fire away with combat advantage due to the high ground. The only retaliation they face is 2 stands of skeleton archers. Even if the horde breaches, it should be a bottleneck that will stop the horde from taking advantage of their raw numbers. As for luring the zombies in and burning it down with the undead in it, that's a fine way to win, but the victory points system is only used if you want to save the majority of the city. Even if you lose the mass combat, that just means the undead are in the town rampaging, not game over. You can still retreat to the chapel / armory and take another stand there, or whatever else. That's a good idea. I'll put that in the preparation section. If they send runners they have a chance of getting X reinforcements in time for the battle. True as well. I'll have dedicated messenger commoners proposed by one of the council members. Hmm. The guide for Innistrad that I base my information off shows the village of Shadowgrange as this [URL="http://media.wizards.com/images/magic/daily/stf/stf167_stensia2.png"]picture on the right.[/URL] I could bump Shadowgrange's status from village to town perhaps, or just say that since the land is exceptionally dangerous compared to regular settings, the wall was a necessity for this settlement. Or maybe a wooden pallisade is fine. I'd still need platforms so that the defenders can shoot atop it. [/QUOTE]
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Need help figuring out the crunch behind this zombie siege
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