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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need help finding a (good) published adventure - early Paragon
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<blockquote data-quote="Aenghus" data-source="post: 5196127" data-attributes="member: 2656"><p>Whether a module is "good" or not is a very subjective thing. I am sure you will get more responses if you give some criteria for what *you* think is good and anything you want to avoid or downplay (also keeping in mind the likes and dislikes of your players).</p><p></p><p></p><p>The WotC P1 adventure King of the Trollhaunt warrens is the only low paragon module I am familiar with. Like all of this series of modules, it is a series of dungeon crawls. When I ran it I modified it quite a lot and integrated a few old established PCs. For what it's worth I found it one of the better modules of this series, with a variety of activities and room for modification to insert more roleplaying and diplomacy if you want, though still mostly being a dungeon crawl.</p><p></p><p>Then I am of the opinion that all modules need to be customised (to a greater or lesser extent) to suit the particular needs of the group playing through it. It is unlikely that a generic module will exactly match all the needs of a group, and avoid all their dislikes. </p><p></p><p>I find it easier to customise 4e modules given the simpler monster descriptions (who aren't statted like PCs), and the flexibility of magic rituals which can more easily be plot devices. Less time needed for numbers means more time can be given to npc description and plot.</p><p></p><p>H3 Pyramid of Shadows is the high heroic module. It <spoilers></p><p></p><p></p><p></p><p></p><p>is an old-school dungeon that traps the PCs for a number of levels with no possibility of escape till the end. There are a somewhat random assemblage of monsters in it. The module didn't suit my needs so I didn't run it, harvesting a number of encounters from it in modified form.</p><p></p><p>There are shorter adventures in Dungeon at these levels, if you have access to them.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 5196127, member: 2656"] Whether a module is "good" or not is a very subjective thing. I am sure you will get more responses if you give some criteria for what *you* think is good and anything you want to avoid or downplay (also keeping in mind the likes and dislikes of your players). The WotC P1 adventure King of the Trollhaunt warrens is the only low paragon module I am familiar with. Like all of this series of modules, it is a series of dungeon crawls. When I ran it I modified it quite a lot and integrated a few old established PCs. For what it's worth I found it one of the better modules of this series, with a variety of activities and room for modification to insert more roleplaying and diplomacy if you want, though still mostly being a dungeon crawl. Then I am of the opinion that all modules need to be customised (to a greater or lesser extent) to suit the particular needs of the group playing through it. It is unlikely that a generic module will exactly match all the needs of a group, and avoid all their dislikes. I find it easier to customise 4e modules given the simpler monster descriptions (who aren't statted like PCs), and the flexibility of magic rituals which can more easily be plot devices. Less time needed for numbers means more time can be given to npc description and plot. H3 Pyramid of Shadows is the high heroic module. It <spoilers> is an old-school dungeon that traps the PCs for a number of levels with no possibility of escape till the end. There are a somewhat random assemblage of monsters in it. The module didn't suit my needs so I didn't run it, harvesting a number of encounters from it in modified form. There are shorter adventures in Dungeon at these levels, if you have access to them. [/QUOTE]
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Need help finding a (good) published adventure - early Paragon
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